Game Review: Warlords
Release: May 28, 2008
Platform: Xbox 360
Player(s): 1-4 (Local and Xbox Live)
MSRP: 400 MP (5 dollars)
ESRB Rating: E (No Description)
File size: 33 MB
Xbox live arcade has been shooting out classics left and right. From Pac-man to Double Dragon, all the classics you loved and possibly hated are available for purchase. I have been gaming since I was two years old and played a lot of difficult games. What I can’t decide is if this remake of the Atari 2600 game is too hard for me or impossible to grasp. Warlords has the original version and an updated version. The original version is being grades compare to what graphics should be.
GRAPHICS: B+ (Updated Version) D- (Original Version)
The graphics in the updated version of Warlords is the only thing I could enjoy about it. The camera can pan in two directions which are up and down. I would stick with the regular view though because the game gets hectic when the second ball comes into play. The reason for the two separate scores is because the original was included. If you love to have eight-bit graphics then this version is perfect for you. Otherwise it makes you wonder why they put the same game in twice. It doesn’t help that the backgrounds don’t change. Needless to say these are how they should be, due to the game having only one aspect to it.
SOUND: C- (Updated Version) F (Original Version)
The sounds in both versions disappoint. Both are limited to the ball or fireball hitting your paddle and making a sound. The update has music playing in the background but, it is the same no matter what level you are playing. You’re better off by plugging in your Ipod into the Xbox and play music off of that. The way to improve upon this would be to change the music every so often so this way it isn’t boring after two levels of game play.
GAMEPLAY: D (Both Versions)
Here is the genius part of the game. Warlord plays like a game of four player pong with the ability to hold and shoot the ball. With each level the speed of the balls increase and more appear the more the wave is played. The objective is to destroy the other players walls so you can hit whatever is in the middle of the wall. The AI though is insanely difficult in both versions. In the original version it took about two hours to get to the second level. The updated version I could not get pass the third wave. It is suggested you play with a friend so you can actually go somewhere in the game.
CONTROLS: C (Both Versions)
Both versions of the game are the same, one has updated graphics. So in short you use the D-pad or Control stick to move your paddle. Holding the A button allows you to catch the fireball or steel ball and direct where you want it to go. The problem is that when several balls come from all directions you have little to no chance of catching one. Another issue is that no matter where you hit the ball it never goes where you want it to go unless you grab it. Even when you get the shot you want the AI rebounds it right back. Fixing this issue is pretty difficult because you only have one mode of play but, I would suggest a few more difficulties.
REPLAY: D- (Both Versions)
After you get angry for losing so many times in a row there is a low chance of you wanting to play this again. It has multiplayer with up to four friends on your 360 or over Live but, the game gets old fast. I can’t help out Atari with fixing this problem. That is because the game is played too repetitive. If they could add more modes of play they might strike lightning with an extremely good game.
VALUE: F (Both Versions)
Neither version will satisfy you. You pay five dollars to two games that you will over with in less than five minutes. Lacking game modes don’t help. Needless to say if you played this game back when it was in arcades or on the Atari 2600 then you will have fun. If not your of better saving your money.
OVERALL: D+ (Updated Version) D- (Original)
If you ever wanted to play an insanely hard version of quadpong, you will want to invest the five dollars it cost to buy this game. For the rest of us we are better off playing something with more substance in it.
Ross’ BOTTOM LINE:
I personally could not find strive with this game. Four person pong sounded like a good idea before I played it. The execution of the idea was poor to say the least.
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