Dreaming of Dashboard 2.0
This article was written by: mik
When I came home with my shiny new Xbox 360 waaaaaay back in 2005, one of my favorite features of the console was the dashboard. The blades were an amazing leap from the clumsy interface of the original Xbox, offering all sorts of expanded control, options, and content that I didn’t even imagine in the previous generation’s hardware.
But nothing lasts forever, and after a few years of noble service, the Xbox 360 dashboard is really starting to show its age and, worse, its limitations. You can find hints of these shortcomings in Microsoft’s recent actions. The back-to-back May announcements of no Spring update and the delisting of selected Xbox Live Arcade titles suggested larger issues. Even the comments made by Microsoft executives on the topic were telling—like when Xbox Live GM Marc Whitten said of the decision not to offer a Spring dashboard update that they were instead:
“building the proper infrastructure and scale for the service.”
Or when Aaron Greenberg commented on the delisting of Xbox Live Arcade games:
“I think that we are not, I would say…happy with the ability to find and discover content as easily as we’d like for consumers to be able to do that.”
So, Microsoft acknowledges the problem. Is there a solution? I think so. Lots of them, actually. We’ve spent some time on our recent podcasts talking about the need for a dashboard 2.0. I decided to take it a step further, look at what exists currently, and suggest some ways to improve things—yes, for Microsoft—but primarily for Xbox 360 users.
*note: I’m in no way imagining that what I propose below is the solution, or even necessarily a solution. My point, instead, is that solutions exist—and we need ‘em.*
Examining the 360 dashboard as it looks today
I started by dissecting the current dashboard, breaking it down into four main color-coded components: gold user space (your gamercard, messages, etc.), blue interactive space (menus, buttons, and the like), red advertising space (the real estate Microsoft is using to ply their wares), and purple unused space. Chopping it up that way looked something like this (click any screen below for the 720p version):
Rearranging those fields demonstrates one of the dashboard’s chief problems for an Xbox 360 user:

When I fire up my console, I don’t want to be greeted by the Xbox 360 dashboard. I want to be greeted by my dashboard. So why is my share of the screen the smallest by far? I suppose you could argue that you can buy themes to adorn the blades as well, but they get completely obscured by both the interface and, more egregiously, the advertising. I’d rather not see advertising on my dashboard at all, but I’ll address that later.
The amount of unused space is alarming as well. As a graphic designer, I fully understand the importance and function of white space, but what exists in the current dashboard isn’t really that. It’s just . . . dead. Those pixels could be put to much better use. I’m certain that some measure of this is due to their desire to create an interface that is 4:3 SDTV-friendly—and that’s an admirable concern. But I think it’s a bad idea to hinder the experience of a high-def owner. If anything, the interface should be designed for widescreen HD and scaled down to accommodate those poor, unfortunate 480i souls.
So, what would you do, smartypants?
Acknowledging that I’m not a particularly technical person (I’m sure all this is a real pain to implement in reality), it still occurs to me that there are some relatively simple fixes that could result in a much better user experience from the dashboard. So I pulled the existing dashboard apart and reassembled it—while trying to maintain the look and feel of the 360 dash—to reflect some of the features I think are must-haves in a revised console interface. Here’s a look at a possible redesigned dashboard:
Some of the added features you’ll notice right off the bat include
- a search function—both to search what’s on your console and on the Marketplace. I know it’s a pain to type with the controller, but I’d still wager I can fumble around the d-pad to spell “Precipice” before I can navigate to Penny Arcade Adventures using the blades.
- hot keys—navigating the dashboard uses primarily the A, B, LT, and RT buttons. It would be nice to be able to assign X, Y, LB, and RB to specific functions in the dashboard or Marketplace, like bookmarks in a web browser. For example, if I like to check what’s new in the Marketplace every week, I could map that to the X button and jump right to it. Or if I want to go straight to my XBLA games, I could map that to the Y button and forget about moving through a number of screens to find them. As shown in this example, I’ve just mapped them to the other blades on the main dashboard.
- disc tray detail—the PS3 lets you see a nifty little video icon to show what’s in the system. I’d settle for some box art or one screen, along with some details on my progress in the game.
- reversal of ad and user space—in this example, the dashboard would be dominated by my content with a larger, clearly visible wallpaper or theme, and a bigger gamerpic. I’ll relent and say that there could be some advertising on the dashboard, but I’d limit it to a standard web-size banner ad and the Inside Xbox feature with rolling updated headlines, because I’d hate to miss out on Major Nelson awkwardly staring into the camera.
This division of space makes more sense to me. It feels more like my dashboard and less like an advertising platform I have to wade through to play my games. Mapped out as previously done with the existing dash, it looks like this:
Again, rearranging those fields yields this:

A much better, and more appropriate balance. It’s worth mentioning that this approach also yields basically no wasted space—it’s all been reclaimed for the user. ¡Viva la revolución!
Is that all you got?
Not exactly. I haven’t given extensive thought to every blade (I question my sanity for doing this much mucking about, fer chrissakes), but I did also spend some time thinking about what features the Marketplace needs to serve me better. Here’s a peek:
Some of the added elements here that would make shopping much more handy are
- user ratings—Microsoft has often talked about XBLA (and XNA) becoming “the YouTube of gaming.” Content on YouTube lives or dies based on user ratings. That same law should be applied to XBLA—anyone who has purchased the full game should have the chance to rate it. Frankly, I’d be more comfortable seeing a game get delisted as a result of lousy user ratings than I would as a result of lousy Metacritic scores.
- better sorting—I think a number of sorting options would aid my shopping experience immensely. Let me sort by date, user rating, alphabetically, etc. Also, make it easy for me to see what’s free on the Marketplace.
- show me the money—I want to know what a game costs without clicking to its page to find out. Similarly, I’d like to have my points balance on the screen at all times, not just when I’m preparing to buy something.
- ok, NOW advertise—once I’m in the store, I’m fair game. You wanna load up the Marketplace with a wall of ads? Do your worst. Just keep it away from the other blades.
With E3 only a couple weeks away, I’m keeping my fingers crossed that we’ll see a revamped dashboard from Microsoft for the Xbox 360—one that is more focused on me, and less on them. What would you want from “dashboard 2.0″? Drop us a comment and let us know. And if you want to spread the word (and the love), digg it.















Who the hell uses SD still, ewww. Like the 10 people. Hardly worth redesigning the dashboard at all. This design, along with most others would depend heavily on having a TV thats at lease 720p. They will probally stick with the same think, and just alter it for the motion sensitive controller coming out soon. So live with it, or get off your ass, get a job, and get a good TV.
you don't moron, its just an idea. a picture on a webpage. not even created by microsoft. or having to do with microsoft
As one of those poor, unfortunate 480i souls I think any interface should be designed with the great unwashed in mind. O_o
Really nice work! I hope MS take notice of this…
i like your ideas. very nice but the blade system has gone. now dont get me wrong i totaly agree with you there potential there coz theres lots of free space. i think i would still like to have the blades but implement all of you ideas the search is a good idea the button maping good idea. smaller ads good idea. i say this coz the blades are a 360 thing you need to have them just use the space more. when someone say blades to you, you know there are takling about the 360 so i recon you need it.
i like your ideas. very nice but the blade system has gone. now dont get me wrong i totaly agree with you there potential there coz theres lots of free space. i think i would still like to have the blades but implement all of you ideas the search is a good idea the button maping good idea. smaller ads good idea. i say this coz the blades are a 360 thing you need to have them just use the space more. when someone say blades to you, you know there are takling about the 360 so i recon you need it.
Good design ideas, but you shouldn't count the halo background in your design as "user space" if you're not counting the area of the blades which are covered by a theme in the current dashboard as the same. A large amount of the purple area in the current dashboard picture would be classed as user space if the halo 3 theme was applied to it, for example. Also you are being unrealistic in your advertising allocation, as there is very little chance that Microsoft, or any company, would give up a larger slice of revenue by removing mulitple advertisements from the page. Still, some interesting ideas, if a little biased in their presentation!
wow…wow…that's all I can think of…okay MS hire this guy and get this done for the fall update…nuff said
why is text input so painful to everyone…spend 30 bucks(Canada) and buy the chatpad…itworks everywhere including games where text is input by the onscreen keyboard
ok im gonna say it if nobody else has his designe is fucking awesome they really need to pay him and take that design and use it cause thats sick makes it easier for the veterans and easier for the dummys so congrats dude its sick
Mik, your dashboard 2.0 is a great idea. May I ask which program you used for creating the mock-up?
I’m sure the original concept of the 360’s Dashboard was designed with little to moderate expansion in mind. Who were they to think that their humble service would grow into what it is today? (A massive, complex labyrinth of content expanding exponentially with no slow down in sight.) Should they have seen this coming? As big a company as they are, yes. I bet many inside MS have been aware of the problem, but only the ones “in charge” decide which problems are worth dealing with. Are they more focused on shoving ads in your face then they are helping you find the content you’re really interested in? Seems like it. It’s been long enough without a keyword based searching function, that should have been priority number one a year ago. Mik, your ideas are wonderful and your design suggestions are a step in the right track. Bravo!
nice.
Fantastic ideas and something I'd love to see (hopefully your layout too). First time visiting the site and definitely not the last. Keep up the great work!
U R GOD! PLEASE MAKE SURE MICROSOFT NOTICES THIS! E-mail Major Nelson or something, he could do something with it… I think.
This is actually really really good, i never usually leave comments but hey it deserves it! Well done. Here is hoping MS takes notice.
Fantastic mock-ups. I saw these on Kotaku before reading they were just "wishful" mock-ups and got excited!
Sorry I'm not going to jump in on the lovefest but I personally think it looks like a huge mess, would be completely unusable, is very counter intuitive, would confuse the hell out of anyone but the most hardcore gamers and on top of that would be 100% unmarkettable to advertisers. Oh yeah and the design looks very amateurish and something an engineer would come up with. You've just failed at every single goal the dashboard has. Personal opinion? You bet.
Much much better – especially the second screen -, since the original dashboard is almost bursting out of its seams. On the other hand this redesign only makes clearer how clunky and disorganised all the information on the xbox dashboard really is. To make a really good redesign, I'd suggest redesigning the entire information stream and not just the graphical skin.
The designs are nice enough but that cut in advertising space wouldn't even get a look-in. There's just no way M$ would cut the revenue generated by XBL marketing – if you could keep the ad content screen percentage the same but make it work better than it does in the current DB you'd have a chance.
Oh yeah and by the way you also fail at safe zones, 4:3 TVs, being usable at SD resolutions and standard control schemes.
Whilst I like the visual design and the use of space revison – the revised control (using buttons to open panes) just fails for me. I feel this aspect of the interface should NOT be changed, it works well, there are over 12 million XBOX360 users already confortable with the exisiting system, why alienate them?
Holy crap, dude! GREAT JOB! Man…you BETTER be doing graphic design as a full-time job right now,…cause those pics look better than the actual thing! Anyways, I hope Microsoft does something along those lines, because all that unused space is ridiculous, man.
It's too bad all the retards at Kotaku didnt read the article and just looked at the pictures… Since pictures tell the WHOLE story… Effing lemmings… anyways, i think you are dead on with the wasted space… The blades are a great idea that i love, but they need to develop a way of organizing everything better, making the blades flip faster and the data show up faster… Good job in showing MS how much extra space they are wasting, but lord knows they will only put more advertising in that empty space!! lol…
eveything is in HD now… obviously the scheme is meant for wide screen TVs, but do you really think he was going to draw up entire graphics just for 4:3 TVs along with the widescreen? He was just proving how much space is wasted and how it can be improved… So either get a widescreen TV or read the article…
you failed in reading the article… its proving how much wasted space their is…But since youre this great engineer, why dont you write an article and design a dashboard and let everyone rip you apart… oh, didnt think so… go back to your 16" SDTV and learn how to read instead of looking at pictures… It's an attempt to move MS in a dashboard redesign… loser
i'd have to agree with mr. pippo on that. i think the concept looks extremely messy. i would much rather prefer the current one. i understand the need for customization and to have more dedicated space but at the same time, ease and user fuctionallity needs to be taken into consideration.
I'm quite positive that this article has tackled all of the mishaps and mistakes with Dashboard est 2005. I'm really loving your renovation! The marketplace looks fantastic, and it helps me find free content. Who wouldn't want that? The thing I don't believe the dashboard can support is the Boxart feature unless MS kept a database of small images of boxart for every game, on their XBOX Live server. ALL IN ALL, I really hope they do something about the old out-dated dashboard!
I am so pissed the new dash went in the exact opposite direction. Who wants to use an empty gray screen? What's the use, they just don't get it.
Very nice article. I am not a fan or user of the Xbox, but this is an excellent exercise in interface design. Good work!
Sexy article mate.
Im glad the new dashboard looks more Apple interface style than this windows 98 mess. Don't quit your 711 day job or your lazy podcast-better yet maybe you should.
Nice mock ups.
Why spend 30 bucks? MS could significantly increase the usabiliy of text entry only through the magi of softare.
oh no !! i like chrihanna soo much !!