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	<title>Comments on: &#8220;Fable 2 Pub Games&#8221; Codes Broken</title>
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	<link>http://www.platformnation.com/2008/08/13/fable-2-pub-games-codes-broken/</link>
	<description>United We Game!</description>
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		<title>By: Silverthorne</title>
		<link>http://www.platformnation.com/2008/08/13/fable-2-pub-games-codes-broken/comment-page-1/#comment-3565</link>
		<dc:creator>Silverthorne</dc:creator>
		<pubDate>Thu, 14 Aug 2008 18:42:28 +0000</pubDate>
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		<description>Yesterday, the day the game released, was the 13th. People who purchased the game on XBLA had it work just fine; people who attempted to redeem promotional codes were having problems.   </description>
		<content:encoded><![CDATA[<p>Yesterday, the day the game released, was the 13th. People who purchased the game on XBLA had it work just fine; people who attempted to redeem promotional codes were having problems.</p>
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		<title>By: Pub</title>
		<link>http://www.platformnation.com/2008/08/13/fable-2-pub-games-codes-broken/comment-page-1/#comment-3564</link>
		<dc:creator>Pub</dc:creator>
		<pubDate>Thu, 14 Aug 2008 13:29:48 +0000</pubDate>
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		<description>You people can&#039;t read cant you?  They said pub games will go live August 13th, why is half of the population stupid?  </description>
		<content:encoded><![CDATA[<p>You people can&#039;t read cant you?  They said pub games will go live August 13th, why is half of the population stupid?</p>
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		<title>By: Kiousu</title>
		<link>http://www.platformnation.com/2008/08/13/fable-2-pub-games-codes-broken/comment-page-1/#comment-3563</link>
		<dc:creator>Kiousu</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:42:26 +0000</pubDate>
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		<description>You realize, of course, that the couple thousand people who are really excited for this game have been calling Microsoft all day, thus costing Microsoft millions. In support costs. not only are these blunders hurting their image, but costing them money and time. A reflection of the wise words, &quot;Get it right the first time so you don&#039;t have to waste two years patching the darn thing.&quot;  </description>
		<content:encoded><![CDATA[<p>You realize, of course, that the couple thousand people who are really excited for this game have been calling Microsoft all day, thus costing Microsoft millions. In support costs. not only are these blunders hurting their image, but costing them money and time. A reflection of the wise words, &quot;Get it right the first time so you don&#039;t have to waste two years patching the darn thing.&quot;</p>
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