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XBLRadio Review – “Mega Man 9” (XBLA)

Capcom’s Blue Bomber made his triumphant return the same exact way he kicked off his career on the Nintendo Entertainment System in 1987, in classic 2D. This was a daring move in Capcom’s part, but after playing Mega Man 9, the nostalgia came back and I felt like I was seven again. This new iteration of Mega Man reminded me so much of Mega Man 2, which it should, seeing that it was the basis for Mega Man 9. The only difference here is that we got leaderboards, achievements, and downloadable content. Mega Man 9 is only a single player game with the online leaderboards, it is an action/platformer, and has a rating of E for everyone.

To start things off, let’s talking about the first thing you will experience, the graphics. As mentioned earlier, the graphics are the classic 2D 8-bit presentation. The intro of the game holds true to classic Mega Man, simplistic pixilated art work and text wrapping underneath it. The menu has pretty basic options, things you would have seen on the NES with a few additions for achievements and such. You will also see the same 8-bit style art as you play through all the levels. So in a general statement, what you would have seen on a Nintendo Entertainment System, you will see in this game, including the difficulty.

    

This game is DIF-FI-CULT! Until you grasp the levels. This game gave what the hardcore fans wanted, return to the old Mega Man 2 difficulty, where it took you hours just to beat the game on the first try. The learning curve is very high in this game, but once you’ve mastered the patterns and the enemy locations, you should be able to beat the game in about an hour. The bosses seemed very well balanced. Each boss has its weakness to one of the other boss’ weapon that you gain after defeating it. So finding the pattern is also a key to helping speed up the game and making the game just a little bit easier.

    

Another thing I enjoyed about the game was even though this is the ninth iteration of Mega Man, the levels don’t feel like remakes of any of the older Mega Man games. They seemed very creative and diverse. In some levels you have to go over and under enemies and in other levels you have to use them to help you.    

The controls are pretty basic. What should we expect from a game that could have come out in the NES era? But in all seriousness, Mega Man can jump varying heights depending on the pressure applied to the jump button. The MegaBuster only shots one shot at a time, so you will constantly be mashing the fire button when you have the opportunity to fire at the boss. You do have the option at any time during the play of a level to switch out weapons or use Rush to help you get to areas to high to reach by normal jumping. Beat also makes a return as a purchasable item.

    

My honest thoughts about this game is, if you like to play games for nostalgia reasons, this is a must get. This game, compared to others, will definitely fall short. The graphics, a “remake” (as I have heard), and the lack of multiplayer may not justify the $10 price tag on this game. But as stated earlier, Capcom did add online leaderboards, achievements, and a time trial mode that will add to the replay value. So in conclusion, if you can deal with the graphics in order to play a very challenging game, then you need to pick up Mega Man 9!

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