It’s a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren’t so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn’t even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.
For irony purposes, Giant Bomb offers Jeff Gerstmann’s review:
The 360 version is no slouch, though. It might not be quite as pretty as the PC version, but it still looks fine. The load times remain pretty reasonable. The PlayStation 3 version is below the 360 version, by comparison. The level of detail when you’re in the wasteland or other areas where you can see for great distances isn’t quite as good, the game seems to be a bit more aliased, and the frame rate isn’t as smooth. Plus, the PS3 version of the game doesn’t have any trophy support (yet), and the game actually freezes every time a status message, such as “so and so is online” or “DUDE HOW DID U GET FALLOUT 3 EARLY!!!!???” is on-screen. That’s bad enough to make you want to log out of the PlayStation Network before booting up the PS3 version of the game.
From a forum post linked to Gamespot’s review after being asked how bad the glitches are:
The versions are practically the same. I don’t know what merits vast inferiority, aside from Microsoft payoff money.
From Cooper Hawkes:
(Link not available)