<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Used Game Retailers, the Legal Pirates</title>
	<atom:link href="http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/</link>
	<description>United We Game!</description>
	<lastBuildDate>Fri, 10 Feb 2012 14:16:00 -0500</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ped</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-25950</link>
		<dc:creator>Ped</dc:creator>
		<pubDate>Wed, 14 Jul 2010 16:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-25950</guid>
		<description>If I buy something it becomes my property, I have the right to resell that property to whom ever I wish, If I buy a car I&#039;m not going to keep it forever, I&#039;m going to trade it in after 3 years to the highest paying shop/garage... and the same applies for games too.

Game companies really need to start rewarding there loyal customers, the more you buy the more discount you get on there future products, at the moment they charge an arm and a leg fill them with DRM and wonder why pirates/hackers pirate there products... They need to embrace the digital age like the Music Industry and get with the times, and reward there customer bases more instead of punishing them.</description>
		<content:encoded><![CDATA[<p>If I buy something it becomes my property, I have the right to resell that property to whom ever I wish, If I buy a car I&#8217;m not going to keep it forever, I&#8217;m going to trade it in after 3 years to the highest paying shop/garage&#8230; and the same applies for games too.</p>
<p>Game companies really need to start rewarding there loyal customers, the more you buy the more discount you get on there future products, at the moment they charge an arm and a leg fill them with DRM and wonder why pirates/hackers pirate there products&#8230; They need to embrace the digital age like the Music Industry and get with the times, and reward there customer bases more instead of punishing them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dirk</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-25867</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Tue, 13 Jul 2010 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-25867</guid>
		<description>I see no reason why developers or publishers should receive profit from the resale of video games.  If they can tap into that market in some way - more power to them.  However, there is no reason why they should feel entitled in the USA with the &quot;First Sale Doctrine&quot; in place.</description>
		<content:encoded><![CDATA[<p>I see no reason why developers or publishers should receive profit from the resale of video games.  If they can tap into that market in some way &#8211; more power to them.  However, there is no reason why they should feel entitled in the USA with the &#8220;First Sale Doctrine&#8221; in place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Timmay!</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-23952</link>
		<dc:creator>Timmay!</dc:creator>
		<pubDate>Mon, 28 Jun 2010 16:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-23952</guid>
		<description>What about the used vehicle market?  I know of plenty of companies that sell used vehicles without paying a single red cent to the auto manufacturer.

What about the used PC markets, they never pay anything back to the manufacturers.  Then there&#039;s the used CD market, used DVD market, and a plethora of other markets, some of them huge and hugely profitable, that don&#039;t pay a thing back to the original publisher or manufacturer.

The problem isn&#039;t the used games market, the problem is that there just isn&#039;t as much of an incentive to buy new as there is to buy a game for $45 used when you&#039;d pay $60 new.  Tack on an extra %10 discount on used games for paying $30-$40 a year to be part of the &quot;chain club&quot;, and a &quot;buy X games get one free&quot;, and you could potentially save enough money buying used games to pay for another used game, or even a new game.

Gamers don&#039;t have an infinite entertainment budget, and when you have a metric crap-ton of middle to high profile games coming out each year, they can A) Go into  debt up to the stratosphere buying all of them new, B) buy a mix of new and used games, and even trade some games in towards the purchase of more games, or C) just buy a few games, and leave the rest unpurchased and unplayed.

The game industry complains that gamers act with a sense of entitlement, that we complain every time we have to pay a subscription fee, or for DLC, or for expansion packs, but the industry is just as bad, crying about used games, how piracy is the only other reason why they&#039;re not making as much money as they &quot;should&quot;, ect, ect.  

If they started giving us some real incentives to buy new games, and not just &quot;if you don&#039;t buy our game new, you&#039;re going to have to pay $X to unlock multiplayer, or open up bonus content&quot;, then maybe we&#039;d be more inclined to buy a game new instead of buying the same exact thing for $15 or more less used, and put the savings towards something like the electric bill, or paying for our internet subscriptions.</description>
		<content:encoded><![CDATA[<p>What about the used vehicle market?  I know of plenty of companies that sell used vehicles without paying a single red cent to the auto manufacturer.</p>
<p>What about the used PC markets, they never pay anything back to the manufacturers.  Then there&#8217;s the used CD market, used DVD market, and a plethora of other markets, some of them huge and hugely profitable, that don&#8217;t pay a thing back to the original publisher or manufacturer.</p>
<p>The problem isn&#8217;t the used games market, the problem is that there just isn&#8217;t as much of an incentive to buy new as there is to buy a game for $45 used when you&#8217;d pay $60 new.  Tack on an extra %10 discount on used games for paying $30-$40 a year to be part of the &#8220;chain club&#8221;, and a &#8220;buy X games get one free&#8221;, and you could potentially save enough money buying used games to pay for another used game, or even a new game.</p>
<p>Gamers don&#8217;t have an infinite entertainment budget, and when you have a metric crap-ton of middle to high profile games coming out each year, they can A) Go into  debt up to the stratosphere buying all of them new, B) buy a mix of new and used games, and even trade some games in towards the purchase of more games, or C) just buy a few games, and leave the rest unpurchased and unplayed.</p>
<p>The game industry complains that gamers act with a sense of entitlement, that we complain every time we have to pay a subscription fee, or for DLC, or for expansion packs, but the industry is just as bad, crying about used games, how piracy is the only other reason why they&#8217;re not making as much money as they &#8220;should&#8221;, ect, ect.  </p>
<p>If they started giving us some real incentives to buy new games, and not just &#8220;if you don&#8217;t buy our game new, you&#8217;re going to have to pay $X to unlock multiplayer, or open up bonus content&#8221;, then maybe we&#8217;d be more inclined to buy a game new instead of buying the same exact thing for $15 or more less used, and put the savings towards something like the electric bill, or paying for our internet subscriptions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alnilam</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-21643</link>
		<dc:creator>Alnilam</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-21643</guid>
		<description>I have to disagree.  The used market is perfectly legitimate, and while I tend to buy new games myself, I will buy a used game on occasion when the store didn&#039;t have the new one.

What they need to do is make games people don&#039;t want to sell back.  If you look at the used stuff at gamestop, most of the games are games I wouldn&#039;t buy anyway.

But once a game has been purchased, it belongs to the user to do with as they please, including selling them.  To change that would be to subvert the principle of property.</description>
		<content:encoded><![CDATA[<p>I have to disagree.  The used market is perfectly legitimate, and while I tend to buy new games myself, I will buy a used game on occasion when the store didn&#8217;t have the new one.</p>
<p>What they need to do is make games people don&#8217;t want to sell back.  If you look at the used stuff at gamestop, most of the games are games I wouldn&#8217;t buy anyway.</p>
<p>But once a game has been purchased, it belongs to the user to do with as they please, including selling them.  To change that would be to subvert the principle of property.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meatloaf</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5062</link>
		<dc:creator>Meatloaf</dc:creator>
		<pubDate>Fri, 31 Oct 2008 04:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5062</guid>
		<description>Bigmangriff while i agree with you on the point the writer was making, i don&#039;t think that the solution would have been for the game to be registered to an individual system. If Sony would have followed through with that, they would be facing a boycott much like people did on ea for spores DRM. Bottom line is that the game is your property you can do what you want with it. The fact is developers and such company&#039;s as Gamestop and Blockbuster, need to come to an agreement where when a game is resold at a company such as Gamestop they still get some of the profit that way neither is truly losing retail, Gamestop just doesn&#039;t get such a large portion for doing nothing. To be honest I do think Gamestop is the devil though, although i buy new games on occasion from them, so i might, to be honest have a somewhat biased opinion on the matter. </description>
		<content:encoded><![CDATA[<p>Bigmangriff while i agree with you on the point the writer was making, i don&#039;t think that the solution would have been for the game to be registered to an individual system. If Sony would have followed through with that, they would be facing a boycott much like people did on ea for spores DRM. Bottom line is that the game is your property you can do what you want with it. The fact is developers and such company&#039;s as Gamestop and Blockbuster, need to come to an agreement where when a game is resold at a company such as Gamestop they still get some of the profit that way neither is truly losing retail, Gamestop just doesn&#039;t get such a large portion for doing nothing. To be honest I do think Gamestop is the devil though, although i buy new games on occasion from them, so i might, to be honest have a somewhat biased opinion on the matter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GoNintendo &#187; Blog Archive &#187; Used Game Retailers, the Legal Pirates- What are you waiting for?</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5049</link>
		<dc:creator>GoNintendo &#187; Blog Archive &#187; Used Game Retailers, the Legal Pirates- What are you waiting for?</dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5049</guid>
		<description>[...] Article here [...]</description>
		<content:encoded><![CDATA[<p>[...] Article here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bigmangriff</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5050</link>
		<dc:creator>Bigmangriff</dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5050</guid>
		<description>After working at a GameStop myself, I tend to totally agree with this. When one of these stores sells a used copy of a newer game the mark down is only around 5 dollars, so where a 60 dollar new game has so much taht goes to everyone who helped to make that game; a 55 dollar newer used game only goes to the store. There should be a option for publishers to opt out of there games being able to have there games resold in such a way. Now I remember when Sony had the PS3 in delevopment they where planning on making a way taht when you popped a game in, that disk was then registered to the system, wonder what ever became of that? </description>
		<content:encoded><![CDATA[<p>After working at a GameStop myself, I tend to totally agree with this. When one of these stores sells a used copy of a newer game the mark down is only around 5 dollars, so where a 60 dollar new game has so much taht goes to everyone who helped to make that game; a 55 dollar newer used game only goes to the store. There should be a option for publishers to opt out of there games being able to have there games resold in such a way. Now I remember when Sony had the PS3 in delevopment they where planning on making a way taht when you popped a game in, that disk was then registered to the system, wonder what ever became of that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GDL</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5048</link>
		<dc:creator>GDL</dc:creator>
		<pubDate>Thu, 30 Oct 2008 07:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5048</guid>
		<description>I tend to agree with you.  Games like WarHawk and Socom are sold over PSN and started at $40 a pop and yet they are only &quot;online&quot; games and dont really have a single player side to them.  Games featuring both the online and single player undoubtedly will cost us more. </description>
		<content:encoded><![CDATA[<p>I tend to agree with you.  Games like WarHawk and Socom are sold over PSN and started at $40 a pop and yet they are only &quot;online&quot; games and dont really have a single player side to them.  Games featuring both the online and single player undoubtedly will cost us more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gemini Ace</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5046</link>
		<dc:creator>Gemini Ace</dc:creator>
		<pubDate>Thu, 30 Oct 2008 07:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5046</guid>
		<description>You think that the publisher will pass on the savings to us?  That will never happen. </description>
		<content:encoded><![CDATA[<p>You think that the publisher will pass on the savings to us?  That will never happen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Silverthorne</title>
		<link>http://www.platformnation.com/2008/10/30/used-game-retailers-the-legal-pirates/comment-page-1/#comment-5045</link>
		<dc:creator>Silverthorne</dc:creator>
		<pubDate>Thu, 30 Oct 2008 07:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4128#comment-5045</guid>
		<description>Digital distribution will fix it. Just wait for a decade; it&#039;ll happen. Games will cost less because they can sell direct to consoles. Publishers only get about $48 per game. The rest goes to retailers and distributors; and there&#039;s a certain amount of that $48 that goes toward packaging and manufacturing. We&#039;ll hopefully be looking at digitally distributed games that cost an inflation-adjusted present value of  $45 at some point soon. </description>
		<content:encoded><![CDATA[<p>Digital distribution will fix it. Just wait for a decade; it&#039;ll happen. Games will cost less because they can sell direct to consoles. Publishers only get about $48 per game. The rest goes to retailers and distributors; and there&#039;s a certain amount of that $48 that goes toward packaging and manufacturing. We&#039;ll hopefully be looking at digitally distributed games that cost an inflation-adjusted present value of  $45 at some point soon.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

