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	<title>Comments on: The Problem With Used Games</title>
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	<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/</link>
	<description>Platform Nation is a collaboration of several gaming podcasts who decided it would be best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a larger voice in the community for the gamers that we strive to speak for. We share the same forums and for the most part, share the same listeners. After all, we are a community, not a network

Platform Nation, United We Game.</description>
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		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5295</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5295</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.  
  
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.  
  
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.  
  
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?  
  
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.  
  
But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.  
  
As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the first sale doctrine ( &lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &lt;/a&gt;If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. 
 
If they think I&#039;m paying for a game without an ending included, they can kiss my money goodbye. There&#039;s plenty of television to watch and soccer to be played! </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.  </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.  </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.  </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?  </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.  </p>
<p>But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.  </p>
<p>As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the first sale doctrine ( <a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20" target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...</a>) &#8221; target=&#8221;_blank&#8221;></a><a href="http://en.wikipedia.org/wiki/First-sale_.." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_..</a>.) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </p>
<p>If they think I&#039;m paying for a game without an ending included, they can kiss my money goodbye. There&#039;s plenty of television to watch and soccer to be played!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5294</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5294</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.       
      
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.       
      
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.       
      
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?       
      
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.    
      
But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.      
      
As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the first sale doctrine ( &lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &lt;/a&gt;If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.       </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.       </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.       </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?       </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.    </p>
<p>But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.      </p>
<p>As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the first sale doctrine ( <a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20" target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...</a>) &#8221; target=&#8221;_blank&#8221;></a><a href="http://en.wikipedia.org/wiki/First-sale_.." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_..</a>.) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5293</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5293</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.      
     
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.      
     
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.      
     
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?      
     
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.   
     
But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.     
     
As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( &lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &lt;/a&gt;If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.      </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.      </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.      </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?      </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.   </p>
<p>But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.     </p>
<p>As for the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( <a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%3E%29%20" target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...</a>) &#8221; target=&#8221;_blank&#8221;></a><a href="http://en.wikipedia.org/wiki/First-sale_.." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_..</a>.) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5292</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5292</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.     
    
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.     
    
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.     
    
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?     
    
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.  
    
But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.    
    
As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( &lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...%3C/a%3EIf%20%22%20&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;) &lt;/a&gt;If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.     </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.     </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.     </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?     </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest.  </p>
<p>But regardless of the developers&#039; and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.    </p>
<p>As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( <a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%3EIf%20%22%20" target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...</a>) &#8221; target=&#8221;_blank&#8221;></a><a href="http://en.wikipedia.org/wiki/First-sale_.." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_..</a>.) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5291</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5291</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.    
   
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.    
   
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.    
   
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?    
   
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest. 
   
But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.   
   
As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( &lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...%3C/a%3EIf%20&quot; &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_...%3C/a%...&lt;/a&gt;) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.    </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.    </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.    </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?    </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game. If you didn&#039;t buy the game, how you can you really tell me how much you value the game? You have spent no money and lost the key motivation to stay honest. </p>
<p>But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.   </p>
<p>As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine ( <a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%3EIf%20&quot; " target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...%3C/a%.." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_&#8230;%3C/a%..</a>.) If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5290</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5290</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.   
  
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.   
  
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.   
  
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?   
  
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game.   
  
But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.  
  
As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine (&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_doctrine.%29%20&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_...&lt;/a&gt;If &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_doctrine....&lt;/a&gt;If &lt;/a&gt;licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing. </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.   </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.   </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.   </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?   </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game.   </p>
<p>But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games.  </p>
<p>As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine (<a href="http://en.wikipedia.org/wiki/First-sale_doctrine.%29%20" target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_...</a>If &#8221; target=&#8221;_blank&#8221;></a><a href="http://en.wikipedia.org/wiki/First-sale_doctrine..." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_doctrine&#8230;</a>.If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
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	<item>
		<title>By: TheL1T1G4T0R</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5289</link>
		<dc:creator>TheL1T1G4T0R</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5289</guid>
		<description>I strongly oppose pirating video games. That said...I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.  
 
The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.  
 
The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.  
 
They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?  
 
I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game...but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game.  
 
But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games. 
 
As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine (&lt;a href=&quot;http://en.wikipedia.org/wiki/First-sale_doctrine.) &quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/wiki/First-sale_doctrine....&lt;/a&gt;If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.  
 
 </description>
		<content:encoded><![CDATA[<p>I strongly oppose pirating video games. That said&#8230;I know several people who do. Maybe the price point is too high for them already? I&#039;m sure they have their reasons.  </p>
<p>The bottom line is that Gamestop is not the enemy here. I totally agree that without Gamestop&#039;s pre-orders, a small percentage of gamers wouldn&#039;t be aware of what&#039;s out there.  </p>
<p>The most insipid thing I see about the distribution of games is the process. Why would publishers / developers waste time SHIPPING games to retail stores thus decreasing their profits when they could send them directly to gamers eliminating one of the middle men? If they have me pay for shipping, they could afford to lower the price of the game.  </p>
<p>They could charge $40 or less for a game and I&#039;d pay the shipping. That&#039;s about the price of the digital distribution method right?  </p>
<p>I despise video game pirates because they remind me that gamers are becoming more and more spoiled. Everybody wants to play the game&#8230;but they don&#039;t want to pay the price. Maybe it&#039;s just me but I put more stock into user reviews because they actually invest their own money when playing a game.  </p>
<p>But regardless of the developer&#039;s and my own detest for gaming pirates, piracy will exist and used games will become more popular unless developers/publishers take steps to lower the price of their games. </p>
<p>As for as the legality of used sales, regardless of the supposed &quot;licensing&quot; fee or what publishers think, gamers are allowed to resell property they purchase legally under protection of the  first purchase doctrine (<a href="http://en.wikipedia.org/wiki/First-sale_doctrine.) " target="_blank"></a><a href="http://en.wikipedia.org/wiki/First-sale_doctrine..." rel="nofollow">http://en.wikipedia.org/wiki/First-sale_doctrine&#8230;</a>.If licensing was the big issue, then I don&#039;t think Sony would allow game sharing for the majority of PSN titles. Until companies start doing what Sony planned to with the one game branded to one console idea, licensing means absolutely nothing.</p>
]]></content:encoded>
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		<title>By: Tokies</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5288</link>
		<dc:creator>Tokies</dc:creator>
		<pubDate>Tue, 11 Nov 2008 04:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5288</guid>
		<description>nice job. i found it a little hard to believe the $20 price. </description>
		<content:encoded><![CDATA[<p>nice job. i found it a little hard to believe the $20 price.</p>
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		<title>By: gmupatriots</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5287</link>
		<dc:creator>gmupatriots</dc:creator>
		<pubDate>Tue, 11 Nov 2008 04:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5287</guid>
		<description>Since the third party market isn&#039;t, in itself, illegal, I&#039;m sure that if a console publisher decided to do something to inhibit the value of a product being sold, that one would go straight to court. I&#039;m unaware if the U.S. Supreme Court has ever weighed in on the issue of EULA&#039;s. But if a huge industry like console gaming tried this I wouldn&#039;t be surprised if somebody with pockets deep enough took litigation that far.   
  
This is also absolutely a self defeating strategy for the developers. Period. They get tons of bad press, ill will by their consumers and they can&#039;t do anything about pirating already or they&#039;d have shut it down by now. This kind of mindset expressed by Epic has gotten the RIAA exactly where the music industry is now, losing billions of dollars to piracy.   
  
I agree with your points about why it&#039;s bad in terms of the gaming stores. In fact I&#039;d also add that when people make used purchases in Gamestop other places it gives the store a chance to talk the consumer into a pre-order for a brand new game. IMO that&#039;s a far more effective sales tactic than simply stuff on the &#039;net. Also, gaming stores sometimes give people a chance to play demos and see videos of upcoming games and those gamers without Live may only get that at the game store. My Best Buy and Walmart (for example) only have an opportunity to play already released games, not demos of upcoming ones or see videos. Walking into a game store and seeing a video of an upcoming game you hadn&#039;t known about or really considered purchasing might influence a purchase of a brand new game later and make the developers money.   
  
I just think that this strategy is far, far worse in terms of how it would impact the consumer. It&#039;s like the gaming industry is taking a blueprint from the RIAA, except they don&#039;t understand the RIAA is losing the economic battle. And this is coming from somebody who&#039;s never pirated a thing in my life, including music because I want to see the artists get paid. But if the gaming industry makes it a choice between paying an extra fee to play a mediocre game, I&#039;ll either quit gaming and they lose a consumer or I become a pirate.  </description>
		<content:encoded><![CDATA[<p>Since the third party market isn&#039;t, in itself, illegal, I&#039;m sure that if a console publisher decided to do something to inhibit the value of a product being sold, that one would go straight to court. I&#039;m unaware if the U.S. Supreme Court has ever weighed in on the issue of EULA&#039;s. But if a huge industry like console gaming tried this I wouldn&#039;t be surprised if somebody with pockets deep enough took litigation that far.   </p>
<p>This is also absolutely a self defeating strategy for the developers. Period. They get tons of bad press, ill will by their consumers and they can&#039;t do anything about pirating already or they&#039;d have shut it down by now. This kind of mindset expressed by Epic has gotten the RIAA exactly where the music industry is now, losing billions of dollars to piracy.   </p>
<p>I agree with your points about why it&#039;s bad in terms of the gaming stores. In fact I&#039;d also add that when people make used purchases in Gamestop other places it gives the store a chance to talk the consumer into a pre-order for a brand new game. IMO that&#039;s a far more effective sales tactic than simply stuff on the &#039;net. Also, gaming stores sometimes give people a chance to play demos and see videos of upcoming games and those gamers without Live may only get that at the game store. My Best Buy and Walmart (for example) only have an opportunity to play already released games, not demos of upcoming ones or see videos. Walking into a game store and seeing a video of an upcoming game you hadn&#039;t known about or really considered purchasing might influence a purchase of a brand new game later and make the developers money.   </p>
<p>I just think that this strategy is far, far worse in terms of how it would impact the consumer. It&#039;s like the gaming industry is taking a blueprint from the RIAA, except they don&#039;t understand the RIAA is losing the economic battle. And this is coming from somebody who&#039;s never pirated a thing in my life, including music because I want to see the artists get paid. But if the gaming industry makes it a choice between paying an extra fee to play a mediocre game, I&#039;ll either quit gaming and they lose a consumer or I become a pirate.</p>
]]></content:encoded>
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	<item>
		<title>By: gmupatriots</title>
		<link>http://www.platformnation.com/2008/11/10/the-problem-with-used-games/comment-page-1/#comment-5286</link>
		<dc:creator>gmupatriots</dc:creator>
		<pubDate>Tue, 11 Nov 2008 04:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=4369#comment-5286</guid>
		<description>Since the third party market isn&#039;t, in itself, illegal, I&#039;m sure that if a console publisher decided to do something to inhibit the value of a product being sold, that one would go straight to court. I&#039;m unaware if the U.S. Supreme Court has ever weighed in on the issue of EULA&#039;s. But if a huge industry like console gaming tried this I wouldn&#039;t be surprised if somebody with pockets deep enough took litigation that far.  
 
This is also absolutely a self defeating strategy for the developers. Period. They get tons of bad press, ill will by their consumers and they can&#039;t do anything about pirating already or they&#039;d have shut it down by now. This kind of mindset expressed by Epic has gotten the RIAA exactly where the music industry is now, losing billions of dollars to piracy.  
 
I agree with your points about why it&#039;s bad in terms of the gaming stores. In fact I&#039;d also add that when people make used purchases in Gamestop other places it gives the store a chance to talk the consumer into a pre-order for a brand new game. IMO that&#039;s a far more effective sales tactic than simply stuff on the &#039;net. Also, gaming stores sometimes give people a chance to play demos and see videos of upcoming games and those gamers without Live may only get that at the game store. My Best Buy and Walmart (for example) only have an opportunity to play already released games, not demos of upcoming ones or see videos. Walking into a game store and seeing a video of an upcoming game you hadn&#039;t known about or really considered purchasing might influence a purchase of a brand new game later and make the developers money.  
 
I just think that this strategy is far, far worse in terms of how it would impact the consumer. It&#039;s like the gaming industry is taking a blueprint from the RIAA, except they don&#039;t understand the RIAA is losing the economic battle.  </description>
		<content:encoded><![CDATA[<p>Since the third party market isn&#039;t, in itself, illegal, I&#039;m sure that if a console publisher decided to do something to inhibit the value of a product being sold, that one would go straight to court. I&#039;m unaware if the U.S. Supreme Court has ever weighed in on the issue of EULA&#039;s. But if a huge industry like console gaming tried this I wouldn&#039;t be surprised if somebody with pockets deep enough took litigation that far.  </p>
<p>This is also absolutely a self defeating strategy for the developers. Period. They get tons of bad press, ill will by their consumers and they can&#039;t do anything about pirating already or they&#039;d have shut it down by now. This kind of mindset expressed by Epic has gotten the RIAA exactly where the music industry is now, losing billions of dollars to piracy.  </p>
<p>I agree with your points about why it&#039;s bad in terms of the gaming stores. In fact I&#039;d also add that when people make used purchases in Gamestop other places it gives the store a chance to talk the consumer into a pre-order for a brand new game. IMO that&#039;s a far more effective sales tactic than simply stuff on the &#039;net. Also, gaming stores sometimes give people a chance to play demos and see videos of upcoming games and those gamers without Live may only get that at the game store. My Best Buy and Walmart (for example) only have an opportunity to play already released games, not demos of upcoming ones or see videos. Walking into a game store and seeing a video of an upcoming game you hadn&#039;t known about or really considered purchasing might influence a purchase of a brand new game later and make the developers money.  </p>
<p>I just think that this strategy is far, far worse in terms of how it would impact the consumer. It&#039;s like the gaming industry is taking a blueprint from the RIAA, except they don&#039;t understand the RIAA is losing the economic battle.</p>
]]></content:encoded>
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