<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Hawkes Editorial: The Arrival of Objectivity</title>
	<atom:link href="http://www.platformnation.com/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/</link>
	<description>United We Game!</description>
	<lastBuildDate>Fri, 10 Feb 2012 14:16:00 -0500</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: starcade</title>
		<link>http://www.platformnation.com/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/comment-page-1/#comment-5858</link>
		<dc:creator>starcade</dc:creator>
		<pubDate>Tue, 25 Nov 2008 09:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamehounds.net/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/#comment-5858</guid>
		<description>There are possible ways to address the issue such as a review prior to release, but no one really wants to go that route due to the amount of resources it may require.  Then you have the YouTube/Craigslist user control model, where others flag the content if them deem it inappropriate.  And although that kinda works, there&#039;s multiple issues with such a system, it may potentially create new issues. 
 
Actually I don&#039;t envy Sony, Microsoft, or Nintendo, because this will be a tough one to overcome initially.  I think we&#039;ll see more user generated content at some point, as I think customization is a good way to achieve and sustain customers.  I know I played Lode Runner far longer than I would have any other game, because of the custom content. </description>
		<content:encoded><![CDATA[<p>There are possible ways to address the issue such as a review prior to release, but no one really wants to go that route due to the amount of resources it may require.  Then you have the YouTube/Craigslist user control model, where others flag the content if them deem it inappropriate.  And although that kinda works, there&#039;s multiple issues with such a system, it may potentially create new issues. </p>
<p>Actually I don&#039;t envy Sony, Microsoft, or Nintendo, because this will be a tough one to overcome initially.  I think we&#039;ll see more user generated content at some point, as I think customization is a good way to achieve and sustain customers.  I know I played Lode Runner far longer than I would have any other game, because of the custom content.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: starcade</title>
		<link>http://www.platformnation.com/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/comment-page-1/#comment-5857</link>
		<dc:creator>starcade</dc:creator>
		<pubDate>Tue, 25 Nov 2008 09:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamehounds.net/2008/11/25/hawkes-editorial-the-arrival-of-objectivity/#comment-5857</guid>
		<description>Some of the earliest user created content I recall was probably back in the early 80s for Pinball Construction Set, and Lode Runner.  The latter is supposed to appear on XBLA, although I suspect with a graphical update and probably (I&#039;m guessing) sans the custom editor. 
 
If you look hard enough, you can find a couple of 360 titles that do offer some level of user customization that can be distributed to others.  Forza 2 comes to mind with custom paint jobs.  I think by in large though, Microsoft has struggled with the concept.  I&#039;m sure it&#039;s something they&#039;d like to support, but as we&#039;re seeing with LittleBigPlanet, there&#039;s concern about content from a legality point of view-- because you know SOMEONE is going to sue if there is an infringement present.  I&#039;m sure there&#039;s other concerns too, such as if the content is too adult. 
 
(cont...) </description>
		<content:encoded><![CDATA[<p>Some of the earliest user created content I recall was probably back in the early 80s for Pinball Construction Set, and Lode Runner.  The latter is supposed to appear on XBLA, although I suspect with a graphical update and probably (I&#039;m guessing) sans the custom editor. </p>
<p>If you look hard enough, you can find a couple of 360 titles that do offer some level of user customization that can be distributed to others.  Forza 2 comes to mind with custom paint jobs.  I think by in large though, Microsoft has struggled with the concept.  I&#039;m sure it&#039;s something they&#039;d like to support, but as we&#039;re seeing with LittleBigPlanet, there&#039;s concern about content from a legality point of view&#8211; because you know SOMEONE is going to sue if there is an infringement present.  I&#039;m sure there&#039;s other concerns too, such as if the content is too adult. </p>
<p>(cont&#8230;)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

