Popin’ Aliens Through Portals: Prey Review



A little over 2 years, and Prey hasn’t lost anything it originally hit the Xbox360 with since release. If you have yet to play this game, you definitely should; and more so if you enjoyed Valve’s Portal.




“So, there I was on a Friday night. Hanging out on the reservation and watching over my girlfriend, who’s the hot bartender at her own bar. These two truckers, who have been pounding back beers for an hour, start hitting on Jen and getting out of line.

I bashed their faces flat with a pipe wrench.  Luckily, I forgot to put it away last time I fixed the leaking sink.

Not a second later, the lights in the whole place turn off. A bright green glow starts shining through the windows from outside; Jen’s scared crap ducking under the bar. No one knows what’s going on. I mean, I was a part of the U.S Army and been through some crazy crap, but this was weird.

The jukebox some how turns on. No electricity to the building at this moment….but it starts playing “Don’t Fear the Reaper “by The Blue Oyster Cult; meanwhile the roof of the bar’s fling off into pieces of debris.

I know this is Oklahoma, but it was no tornado.

It was a damn alien spaceship; and it sucked us right up into it. Jen, Grandpa, Me, and a bunch of things from the bar….

Hard to believe, I know, but that’s only the beginning. “




A good story plays on as you run through the alien spaceship you’ve been abducted onto – nothing Oscar worthy, but definitely par with average. Prey innovates in other areas of the game, so they didn’t push the plot nearly as much. I thought the plot was interesting enough.


Venom Games incorporated so much into Prey. Portals, spirit mode, a dozen great designed enemies, gravity puzzles, space vehicle shooting, and great level and weapon design to mention a few. Graphics are slightly dated but still seem a tiny bit flashier than say “Left 4 Dead “. The audio quality is average with 5.1 Dolby seeming less accurate than other games I’ve played recently.




Controls are good and solid, except for the times you need to steer the space pod vehicle. The pod controls are clunky and confusing and will more than likely frustrate many. Luckily, there aren’t too many pod situations.




Prey is fun and lives by the motto “Nothing is what it seems “. Walls are floors and ceilings are walls. The “out of body” mode adds another notch in puzzle element and is interesting. Nothing in game was too difficult and I rarely found myself frustrated.

As far as multiplayer goes, I didn’t have a chance to play any. This is an older game and no one was available on LIVE. I will attempt to have friends pick this up and get together for a game soon, though. Let’s assume it’s decent and really can’t hurt the experience anyway.


8 hours of game play, 2 difficulty modes, and Multiplayer. That’s all you get and really need. The plot and game play hold this title a float. Puzzles were fun and interestingly done. As far as issues during my playing of Prey…two mere moments of dropped frame rate is really all I can complain about.




In Conclusion: You can most likely pick this game up at a local VG store for under $10. It’s an experience that, I think, is still worth at least $20. If your interested in “trippy” rotating room puzzles, portals, and some of the most unique weapons I’ve seen in a game; give Prey a shot. Put this one beside Half-life, Portal, and Bioshock in your collection. It’s a shooter in the class of greats. ( A – )

Grinded Gears:

  • A few seconds of dropped frame rate
  • Space pod steering is annoying

Awesome Honorable:

  • Weapons are cool as hell
  • Art Bell’s paranormal themed radio show Coast 2 Coast AM
  • Cinematic opening act, I won’t ever forget

(Screens taken from

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