by Erik Johnsen
Interpol: The Search for Dr. Chaos puts you behind the eyes of an interpol agent looking for clues leading to the whereabouts of recently escaped convict, Dr. Chaos, and his three henchmen who’ve helped him escape. Your search spans the globe as you hunt your way through several landmarks in notable cities such as New York, Paris, and Tokyo.
In what can loosely be described as a cross between Where’s Waldo and Where In the World is Carmen Sandiego in that you spend much of your time peering at an image looking for items (Waldo) while traveling across the globe in search of people (Carmen Sandiego). The big differences here are that the images you’re staring at are somewhat blurry on a high definition television, and you’re not learning anything about the geographical regions you travel to. I can only imagine what the images must look like on a standard definition TV.
In the game you will look at a cluttered scene, such as the ticket office of the Eiffel Tower for example, with various objects strewn about on the desk or blended into the framework of the room. Given your ‘clues’ to hunt for at the top of the screen, your task is to find these objects and click on them to collect them as evidence. The story is only marginal, and the objects you’re looking for really have nothing to do with the characters you’re looking for.
When you complete so many tasks, you’re given a special image to find multiple forms of one object in. One of the ones I was to look for was the number four embedded in a wall with several pipes that crossed every which way on the wall. Successfully finding all of the objects in here opened a door (or secret passage) revealing the treasure said to be stolen by whichever character you’re currently after. Finding the numbers (or other objects) could be difficult at times because you never felt like you were really looking at a clear picture. Moving very close to the TV would help, but also hurts the eyes after a little while. The game also features a “zoom” function for your reticule but instead of looking at a small blurry object, you’d now look at an enlarged blurrier object.
Hints are also at your disposal with the ability to earn extra hints by finding the special question mark ‘calling’ card of the henchman you’re looking for or of Dr. Chaos himself. I do have to give some credit though, some items would be so well blended into the scene that you’d look right at it multiple times without really seeing it. One example was a door knocker that was attached to a table that it just looked like it belonged there, like a handle.
Overall the game was tedious to complete and the story was uninteresting on the whole. If you’re really curious, I would only recommend the trial on Xbox Live, and save your 800 Microsoft Points for something more worthwhile for yourself or your kids.
Married Gamers Report Card: D+