Don’t know if you saw this but there is a demo up right now on Xbox Live for the sequel of one of the best FPS’s on the original Xbox, The Chronicles of Riddick: Escape from Butcher Bay. The Chronicles of Riddick: Dark Athena demo was just released yesterday on the Xbox Live Marketplace for the low price of FREE. It weighs in at 639MB and you can grab it just by clicking this link. And here is a little more info about the demo,
Be Riddick: the most ruthless criminal in the universe. In his latest chronicle, Riddick has been captured by The Dark Athena, a mercenary ship hellbent on eliminating him once and for all. Using his intense hand-to-hand combat skills, explosive firepower, and lethal stealth, Riddick must shut down the maniacal Captain Revas and her deadly crew. When Riddick steps into the darkness, no one is safe.
Now while I’m talking about The Chronicles of Riddick: Dark Athena I also want to point out this awesome interview I read earlier today over at TheGameReviews.com where they sit down with Ian Stevens, the Head of Game Production at Tigon Studios, formerly Lead Designer at Starbreeze.
Here is a little snippet of the interview,
TheGameReviews: With Escape from Butcher Bay, the animated movie Dark Fury and the two live action movies, there seemed to be a considerable push in developing the “Riddick” franchise that fizzled rather quickly. Does this game try to revive that effort? Does the new content in the game provide a greater insight to the universe of Riddick?
Ian Stevens: I’d say the reverse is true. Both Escape from Butcher Bay and The Chronicles of Riddick (film) weren’t the immediate commercial successes that we’d hoped for, but Chronicles has done extremely well in home video, and Escape from Butcher Bay continues to be remembered as an Xbox classic. So in the long term we have achieved some great milestones with this franchise. In reality, the opportunity to create Assault on Dark Athena is based on that momentum, and new Riddick films are in the works as well. So Riddick continues to have a very bright future, despite the fact that he’s always hanging out in dark corners…
TGR: I’ve heard that Vin Diesel provided some input to the design of Escape from Butcher Bay. Aside from voice acting and lending likeness, what is Vin Diesel’s involvement in the game?
Ian: Vin founded Tigon Studios in 2002 specifically to play an active role in producing the games he’s involved in, so he’s heavily involved as a producer in every aspect of the game’s development.
If you want to learn more about The Chronicles of Riddick: Dark Athena here is the link to the full interview.