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	<title>Comments on: iPhone App of the Week: Kitty Kannon</title>
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	<link>http://www.platformnation.com/2009/03/10/iphone-app-of-the-week-kitty-kannon/</link>
	<description>United We Game!</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:12:00 -0500</lastBuildDate>
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		<title>By: Jwgkg5</title>
		<link>http://www.platformnation.com/2009/03/10/iphone-app-of-the-week-kitty-kannon/comment-page-1/#comment-11605</link>
		<dc:creator>Jwgkg5</dc:creator>
		<pubDate>Mon, 20 Jul 2009 05:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6586#comment-11605</guid>
		<description>Does anyone know what to do if it thinks you&#039;re in a different town than you are in and whenever you submit a score it puts it in the other towns highscore list? 

Good Game but not worth $0.99</description>
		<content:encoded><![CDATA[<p>Does anyone know what to do if it thinks you&#8217;re in a different town than you are in and whenever you submit a score it puts it in the other towns highscore list? </p>
<p>Good Game but not worth $0.99</p>
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		<title>By: Ole Yearian</title>
		<link>http://www.platformnation.com/2009/03/10/iphone-app-of-the-week-kitty-kannon/comment-page-1/#comment-9138</link>
		<dc:creator>Ole Yearian</dc:creator>
		<pubDate>Wed, 11 Mar 2009 06:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6586#comment-9138</guid>
		<description>Cute, yes, but ultimately not even worth $0.99. What tiny bit of control you do have, at the beginning of each &quot;launch&quot;, is far too poorly implemented to give you even a reasonable hope of achieving any sort of consistent improvement. The &quot;speed of flick&quot; routine is, well, entirely ineffective and the elevation of the cannon is so jerky and flaccid (by turns) that you&#039;re really just creating a pseudo-random event. Buy a &quot;Magic 8-ball,&quot; or maybe a pack of gum, rather than this app: you&#039;ll get more fun out of it.</description>
		<content:encoded><![CDATA[<p>Cute, yes, but ultimately not even worth $0.99. What tiny bit of control you do have, at the beginning of each &#8220;launch&#8221;, is far too poorly implemented to give you even a reasonable hope of achieving any sort of consistent improvement. The &#8220;speed of flick&#8221; routine is, well, entirely ineffective and the elevation of the cannon is so jerky and flaccid (by turns) that you&#8217;re really just creating a pseudo-random event. Buy a &#8220;Magic 8-ball,&#8221; or maybe a pack of gum, rather than this app: you&#8217;ll get more fun out of it.</p>
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