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	<title>Comments on: Resident Evil: Evolution Ideas</title>
	<atom:link href="http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/</link>
	<description>United We Game!</description>
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		<title>By: NAVAESPARTAN</title>
		<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/comment-page-1/#comment-45752</link>
		<dc:creator>NAVAESPARTAN</dc:creator>
		<pubDate>Tue, 28 Sep 2010 21:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6764#comment-45752</guid>
		<description>I Say why NOt everything....FOCUS ON LESS POPULAR CHARActers and make them  earn their popularity like CHRIS etc.....I WILL TRY TO DO a setting thats creepy creepy creepy....use surviving skills not action but have the most weapons ever....extreme exploration and encounters..good storyy btu very hard bosses zombies that crawl out of vents nd some that have no legs creepy you knbow some zombies monsters that scare the shit out of you.....FPS could be awsome and third person ass well..i say why not both with over the shoulder and be able to move..have the players choose if they want fps or if they take on zombies with third person.....HAVE IMAGINATION SINCE ITS A SURVIVAL HORROR......the FPS should be the scariest when your playing like doom 3 using a flashlight and weapons customization...but i will get my ideas from other games and learn fromm past RE games..im not saying perfect but graphics detail could make things scare the shit out of you</description>
		<content:encoded><![CDATA[<p>I Say why NOt everything&#8230;.FOCUS ON LESS POPULAR CHARActers and make them  earn their popularity like CHRIS etc&#8230;..I WILL TRY TO DO a setting thats creepy creepy creepy&#8230;.use surviving skills not action but have the most weapons ever&#8230;.extreme exploration and encounters..good storyy btu very hard bosses zombies that crawl out of vents nd some that have no legs creepy you knbow some zombies monsters that scare the shit out of you&#8230;..FPS could be awsome and third person ass well..i say why not both with over the shoulder and be able to move..have the players choose if they want fps or if they take on zombies with third person&#8230;..HAVE IMAGINATION SINCE ITS A SURVIVAL HORROR&#8230;&#8230;the FPS should be the scariest when your playing like doom 3 using a flashlight and weapons customization&#8230;but i will get my ideas from other games and learn fromm past RE games..im not saying perfect but graphics detail could make things scare the shit out of you</p>
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		<title>By: Tyman</title>
		<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/comment-page-1/#comment-9570</link>
		<dc:creator>Tyman</dc:creator>
		<pubDate>Tue, 31 Mar 2009 08:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6764#comment-9570</guid>
		<description>You love the sound of your own voice don&#039;t you.</description>
		<content:encoded><![CDATA[<p>You love the sound of your own voice don&#8217;t you.</p>
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		<title>By: Kosamus</title>
		<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/comment-page-1/#comment-9341</link>
		<dc:creator>Kosamus</dc:creator>
		<pubDate>Wed, 25 Mar 2009 15:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6764#comment-9341</guid>
		<description>Good points on rebooting the RE franchise. I must say that I love surviving the first mansion like no other game setting. I still have most of the layout still implated in my brain. BUT jsslifelike has a good point - I would much rather be in a city setting. Ok - I know RE outbreak wasn&#039;t as great as we all wanted it to be, but I really hope we go back to an online survival horror presentation. I enjoy L4D, but its a bit too arcadey to be tense. So I hope to see it take a RE Outbreak design direction.</description>
		<content:encoded><![CDATA[<p>Good points on rebooting the RE franchise. I must say that I love surviving the first mansion like no other game setting. I still have most of the layout still implated in my brain. BUT jsslifelike has a good point &#8211; I would much rather be in a city setting. Ok &#8211; I know RE outbreak wasn&#8217;t as great as we all wanted it to be, but I really hope we go back to an online survival horror presentation. I enjoy L4D, but its a bit too arcadey to be tense. So I hope to see it take a RE Outbreak design direction.</p>
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		<title>By: Alex Shaw</title>
		<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/comment-page-1/#comment-9340</link>
		<dc:creator>Alex Shaw</dc:creator>
		<pubDate>Wed, 25 Mar 2009 15:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6764#comment-9340</guid>
		<description>Agreed.

It&#039;s almost as if a camera you can control yourself removes the tension. Interestingly enough the one VERY effective moment in RE5 involved a long corridor that you were forced to traverse in a fixed perspective. Remember when the Hunters entered the house in RE1 and you always heard them first. Crunch... crunch... crunch... *scream* (&quot;Oh shit, it just jumped at me) THEN you saw it and it often killed you first time. Or indeed the most effective part of RE4, the Regenerator, again unseen and deadly. I think there&#039;s much to be said for taking away some of the freedoms we&#039;ve grown complacent with.</description>
		<content:encoded><![CDATA[<p>Agreed.</p>
<p>It&#8217;s almost as if a camera you can control yourself removes the tension. Interestingly enough the one VERY effective moment in RE5 involved a long corridor that you were forced to traverse in a fixed perspective. Remember when the Hunters entered the house in RE1 and you always heard them first. Crunch&#8230; crunch&#8230; crunch&#8230; *scream* (&#8220;Oh shit, it just jumped at me) THEN you saw it and it often killed you first time. Or indeed the most effective part of RE4, the Regenerator, again unseen and deadly. I think there&#8217;s much to be said for taking away some of the freedoms we&#8217;ve grown complacent with.</p>
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		<title>By: jsslifelike</title>
		<link>http://www.platformnation.com/2009/03/25/resident-evil-evolution-ideas/comment-page-1/#comment-9333</link>
		<dc:creator>jsslifelike</dc:creator>
		<pubDate>Wed, 25 Mar 2009 11:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=6764#comment-9333</guid>
		<description>I couldn&#039;t agree more with your formula- but that&#039;s just the beginning. RE needs to be told in a city setting. You mean to tell me a sinister corporation such as Umbrella doesn&#039;t have facilities in London or Prague? We went to Russia in Umbrella Chronicles. Environs are only part; albeit a large one. The real challenge ahead for Capcom is adapting RE to a 3D space in it&#039;s true spirit. Remember popping off at a zombie down a hallway from a blind camera angle? How do you pull that off? That was a HUGE part of RE/2/3/CV&#039;s charm. I&#039;m kinda thinking that, even in a full 3D environment, RE should go back to the fixed camera angles. I&#039;d like to see a test of that done with RE5- it doesn&#039;t cost much to adjust the camera. Take out the cutscenes for enemies&#039; appearance(make them pop out more like in 1-2, but in more dramatic fashion), then, submit the demo to the review press and see what sticks. Heh, I say all this and either way, I&#039;m buying RE6... 8)</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with your formula- but that&#8217;s just the beginning. RE needs to be told in a city setting. You mean to tell me a sinister corporation such as Umbrella doesn&#8217;t have facilities in London or Prague? We went to Russia in Umbrella Chronicles. Environs are only part; albeit a large one. The real challenge ahead for Capcom is adapting RE to a 3D space in it&#8217;s true spirit. Remember popping off at a zombie down a hallway from a blind camera angle? How do you pull that off? That was a HUGE part of RE/2/3/CV&#8217;s charm. I&#8217;m kinda thinking that, even in a full 3D environment, RE should go back to the fixed camera angles. I&#8217;d like to see a test of that done with RE5- it doesn&#8217;t cost much to adjust the camera. Take out the cutscenes for enemies&#8217; appearance(make them pop out more like in 1-2, but in more dramatic fashion), then, submit the demo to the review press and see what sticks. Heh, I say all this and either way, I&#8217;m buying RE6&#8230; <img src='http://www.platformnation.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
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