Review – Sacred 2: Fallen Angel

A Buggy Good Time

by Michael Cooper

Game Review: Sacred 2: Fallen Angel
Release: PC – November 11, 2008 360 / PS3 – May 12, 2009
Genre: RPG
Developer: Ascaron
Available Platforms: PC, 360, PS3
Players: 1 (1-4 Online)
MSRP: $59.99
ESRB Rating: M (Mature)
Website: Sacred 2: Fallen Angel


Sacred 2 is your typical hack n’ slash dungeon crawling RPG. What sets it apart is the fact that it is available on your home consoles. This genre has mostly been relegated to the PC over the years. You can play the game alone, or hop online and play with up to 3 other people, friends or strangers. You start out by choosing one of six character classes.
  • The Seraphim, which is essentially the beginner class, offering the player access to heavy weapons, armor, and magic.
  • The High Elf is the mage of Sacred 2, with low HP but fast and deadly fire, ice, and lightning magic.
  • The Dryad is for all the fans of long range weaponry, they use the environment to their advantage as well.
  • The Temple Guardian is one of the most unique characters in the game, as his weapon is already built in, and his attacks change based on what type of spell he has activated. This class is best suited for experienced players.
  • Shadow Warrior is similar to the Seraphim, as they are both good for beginners. The Shadow Warrior is essentially the Paladin class of Sacred 2.
  • The Inquisitor is essentially a Necromancer. He can be useful for beginner players, but in order to get the most out of his otherworldly powers, an experienced player is needed.

A terribly voiced and animated cutscene introduces you to the world of Ancaria, you won’t care what the old man is saying, as you wait to be dropped into what is one of the most expansive game worlds ever released.

From here you have free reign to do as you wish. You can storm your way through the meaningless campaign (of which there are actually 2, one light and one dark, but this doesn’t change the sidequests in the game, just the main story) or you can explore dungeons (one of the weakest aspects of the game in my opinion, as they are never very rewarding) or you can do one of the nearly 500 quests which offer varying amounts of gold, experience, and loot.

The quests range from things like fetch quests, to going to various locations and collecting certain amounts of enemy collectibles, like bear pelts. Nothing too exciting, but typical RPG fare.

The game offers you 200 levels which take exponentially more experience to reach. After 30 hours of playing I have only managed to reach level 34. To entice you to keep leveling Sacred 2 offers up increasingly cool looking loot for your character. While the initial character customization is one of the poorest examples of user freedom I have ever seen (you can’t choose between male and female, and only 2 hairstyles) the armor you get makes most characters end up looking unique, as well as badass.


I only had time to check out the High Elf and Shadow Warrior classes. Thankfully they both played almost entirely different, one being up close and personal (Shadow Warrior) and the High Elf being more of a crowd control character. The combat in Sacred 2 is very rewarding, especially when you turn on the damage indicator, which will make numbers fly all over the screen as you wreck havoc on all sorts of creatures, from the weakling imps to the terrifying troll / monkey hybrids.

As much fun as I had questing and leveling up, Sacred 2 is a breeding ground for bugs and glitches. Quests won’t update correctly, forcing you to jump through hoops to fix the issue. Loading within towns can make a quick trip last for minutes, if not longer. The game can lock up at any moment without warning, causing you to lose any unsaved progress.

All of these bugs, however, pale in comparison to one of the worst issues I have encountered in a game in all my years of playing. Your entire game can be deleted and your characters, and all of your progress can become corrupt. This is a widespread problem, but Ascaron promises that they are working on a patch for the issue, which seems to stem from a broken saving system.

A smaller issue I had with the game, is the lack of more portals within the world. Sometimes I would put off doing a quest simply because a portal was nowhere near a quest marker.

Final Verdict: This game is a mess. It is also one of the few games on consoles that offers this kind of RPG experience, and it is without question addicting. My recommendation? Tell a few friends about the game, get them interested, and wait for a price drop, and the patches.

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

  • Caleb Henning

    Excellent review, props bitch

  • Another fine review. I was looking into this one as I am a RPG fan, but now I will wait for a price drop

  • going out on a limb here but your playing the 360 version yes? what did you expect? your playing a PC game ported to the PS3 and then adapted to the 360 for $. you think its going play well?

    PS… might check your release dates.

  • Michael Cooper (Snaven Shake)

    I double-checked the release dates, what is wrong with them?

    The controls were flawless on the 360. That isn’t the issue. The PC launched with just as many issues.

  • ATC 1982

    So you didn’t play it for the PS3? Did you play this for PC as well? Did you play MP as well?

    Just wondering, but I have only heard good things about this game from people who have played the PC version.