Review – Fallout 3 DLC: Point Lookout

Game Review: Fallout 3 DLC: Point Lookout
Release: June 23rd, 2009
Genre: RPG / Shooter
Developer: Bethesda
Available Platforms: Xbox 360, PC, Playstation 3 (Later this year)
Players: 1
MSRP: 800 Microsoft Points ($10)
ESRB Rating: M (Mature)
Website: Bethesda


Point Lookout is the most recent release in Bethesda’s parade of quality downloadable content for Fallout 3. With a bigger focus on atmosphere and story, this release promises to satiate those of you who have found the game, along with it’s other DLC offerings, a bit on the bland side.

After downloading and installing the content you will receive a radio transmission informing you that a ferryboat has arrived at a dock near the southern end of the map. It keeps things fairly veiled as far as what you, the lone wanderer, would gain from visiting it, but you will do it anyway, because you just paid $10 to be able to do so.

This seemingly simple choice will spiral into a story much like what you might find in a mystery / horror novel. A strange cult, with an even stranger leader, a mysterious resident dwelling in an abandoned mansion, and spooky swamps and riverside amusement parks all lend themselves to creating a terrific atmosphere and plot for you to enjoy.

I have already covered how much I enjoyed the setting, along with the story, so I won’t reiterate that here. I will however talk about some of the other common things you can expect to get from a typical Fallout 3 DLC release.


There are new weapons here, but they aren’t for everybody. As it was mentioned previously in an interview with Jeff Gardiner, the intent was to go for a more “rustic” set of weaponry, and in that sense they succeeded. The double-barreled shotguns, and lever action rifles are not nearly as thrilling as say, the Tesla Cannon (available from the Broken Steel DLC), but they are fun in their own ways. I did enjoy the addition of axes, which are immensely fun to use. There are also a few new unique versions of weapons, which are always enjoyable, so you do have that to look forward to.

The armor and perks follow suit. None of them really jumped out at me as must-haves, but they lend themselves well to the overall content of Point Lookout.

The other thing that really popped out at me about this DLC, is how much content there actually is to explore. While offerings like The Pitt offered a big enough map to justify the price, I never really felt like there was any room to explore, or go off the beaten trail of the story.

Point Lookout is different, in that it offers an immense amount of land to explore, and better yet, it varies a lot. You might be at the top of a cliff over-looking the murky water below, or you might find yourself in front of a cabin in the middle of a swamp with a recently lit fire burning in front of it. Even better, along with all of this extra land comes more sidequests than any other DLC has offered up until this point.


Now, more areas to explore is great, and new quests to complete is even better, but this an RPG / Shooter after all, so it wouldn’t be any fun if there weren’t enemies to kill with all your new toys. Point Lookout once again excels in this category.

The new enemies range from the backland hillbilly to a strange lumbering creature with an odd growth on his arm. There are even a few re-skins, which normally I despise, but in this case they were extremely well done, and appropriate to the setting.

The only real issue I had with Point Lookout was the conclusion to the story. I won’t go in to much detail about some of the different endings you can get, but needless to say the one I received wasn’t very satisfying. You should take this criticism lightly, as it is purely an opinion, and not an actual issue with the game.

I did encounter one crash, but I suspect that was more of a general issue with the game, and not Point Lookout itself.

Final Verdict: If you like / love Fallout 3, you’ll assuredly enjoy this. (Wasn’t that simple?)

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