There’s a lesson to be learned here for other developers creating narrative-driven shooters: keep your story very simple so you’re able to tell it very well. Bound in Blood does just that, and then seals the deal by adding gameplay mechanics that never get old (like bursting through saloon doors, fanning the hammer of your revolver at a roomful of cowboys) and a believable old west landscape that can, at moments, take your breath away. Multiplayer is… less impressive.
About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.