Game Review: Fallout 3 DLC: Mothership Zeta
Release: August 3, 2009
Genre: RPG / Shooter
Available Platforms: Xbox 360, PC, Playstation 3 (Date Unannounced)
MSRP: 800 Microsoft Points ($10)
ESRB Rating: M (Mature)
Website: Beth Blog
Over the course of the Fallout 3 DLC, we have visited everything from the slave camps of Pittsburgh, to the frigid climate of a war-torn Alaska. As such, it only seems fitting that the rumored final DLC for Fallout 3 takes us to the final frontier; Outer Space.
You start by receiving a strange signal on your Pip-Boy (surprise!) which takes you to an alien crash site (which can be visited during normal gameplay even without the DLC). However, this time you get beamed up into an alien ship, where the aliens are conducting horrific experiments on the people they have caught. If you have played Prey the whole set up feels very familiar, which isn’t necessarily a bad thing. It is your job (with the help of a few unlikely friends) to find a way to escape before a horrific fate befalls you.
I know I always praise the settings for the DLC, and I am not one to break tradition, nor is Bethesda it seems. I know this might sound silly, but during my playthrough of Mothership Zeta, there were times when I almost forgot I was playing Fallout 3, and felt like I really had been abducted by aliens. Laugh if you must, but I am being honest. Some of the sights of outerspace are breathtaking (a few moments in particular, you’ll know them when you see them)
The new enemies, weapons, and armor all lend themselves perfectly to the setting. The aliens are around every corner with laser guns charged, ready to kill you. If that doesn’t work, they have no problem resorting to their high tech shock batons. The new drones on the ship are obviously similar in nature to some of the robots you run across during a normal playthrough, but they are varied just enough to keep it interesting and new.
The weapons I acquired during my playthrough are easily my favorite of the entire set I have garnered throughout the game. My character was always a specialist when it came to energy weapons, so by the time I was done with Mothership Zeta I was a powerhouse that even an Albino Scorpion (Broken Steel) would fear.
As far as armor goes I have never paid a whole lot of attention to what my character is wearing, but some of the new additions have a definite spot in my collection (one in particular makes me switch over to third person on occasion just to see it)
The plot in Mothership Zeta was very well written, and I actually cared about the history of the people I ran across during my trek through the metallic landscape. All of the holotapes you acquire (if you search hard enough, which you will want to do to get an achievement) are worth a listen as well. This was also one of the only DLC where the ending was satisfying in my opinion.
The only issue I can forsee people having with Mothership Zeta is the same issue people had with Operation Anchorage. Mothership Zeta is very linear and after you complete the mission there is no way to return and go through the mission again with the same character. I can’t fault it too much personally though, because it is a thrill ride while it lasts.
Final say: if you can get past the linear nature of Mothership Zeta, and the inability to return to the ship once you finish the mission, you will find a very fun and unique Fallout 3 experience.
Enjoyed my reviews of the Fallout 3 downloadable content, but you aren’t quite ready for the experience to end? Keep an eye on Platform Nation, because later this month I will be doing a very indepth retrospective on my entire Fallout 3 experience, including all of my journeys through the DLC.