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Chillingo Interview

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I got a chance to ask some of the developers from Chillingo some questions about developing for mobile platforms specifically for the iPhone.  You can check out their website at www.Chillingo.com to see all of their released apps along with apps they have announced.  So without further ado here is the interview:

1. What does Chillingo have going for it that other big iPhone developers like Gameloft don’t?
Chillingo has been successful and will continue to be successful because we concentrate on innovation on this great gaming platform not merely bringing remakes or ‘shovelware’ on existing IPs to the platform. This is where we set ourselves apart from the competition.
2. Are there any upcoming Chillingo apps that you are particularly excited about?
I am personally excited about SEED – our South Korean based MMO with real time combat and trading capabilities – enabled microtransactions using 3.0 in-app purchases. More news on this in the coming weeks I assure you!
3. How would you change how Apple handles the app store and the iPhone os?
Apple has done a tremendous job in ‘fixing’ many problems in the entire mobile value chain – the success of the App Store is testimony of this. The rest of the industry is trying to catch up but I believe that Apple is at least a couple of years ahead. The consumer-centric approach that Apple adopts in the mobile value chain is what the rest of the industry needs to learn from – selling content is not just about OEM deals – manufacturer/handset or even operator focused – it is all about the consumer. In this respect, I think that Apple should continue to do what they are doing, it is the ultimate mobile gaming platform todate!
4. Does Chillingo plan to develop apps for other platforms aside from the iPhone and android? If so what platforms?
Chillingo will always be open to other platforms as and when the technologies and value chain matures for these platforms. We are a game publishing company – pure and simple.
5. Will we see any of your iPhone apps ported to the Android OS?
We already have 5 apps on the Android OS including iDracula and Meteor Brick Breaker.
6. What are the pro’s and cons of developing for Android v.s. the iPhone?
It all depends on the underlying code-base of the original game. The lack of multi-touch support and hardware processing power is the main constraint on existing Android handsets compared to the iPhone.
7. What iPhone 3.0 features are you most excited to implement?
Multiplayer features would be the one I am most excited about. The iPhone platform lends itself as the most ideal multiplayer mobile gaming platform.
8. What is your all time favorite iPhone app?
It has got to be iDracula.
9. Will we be seeing any apps from Chillingo that are not games?
We publish lifestyle apps through our clickgamer.com publishing brand including Pocket RTA – a real time spectrum analyser, various award winning utilities such as Hi-Calc, and many more.
10. As a developer what would you like to see added in the iPhone 4.0 update and in the hardware update?
More peripheral support, more in-game memory – even blocks of memory than can be committed to the app – that would be cool – this is the case for other consoles – this makes it easier to manage memory when building big games.

I got a chance to ask some of the developers from Chillingo some questions about developing for mobile platforms specifically the iPhone. You can check out their website at www.chillingo.com to see all of their released apps along with apps they have announced. So without further ado here is the interview.

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