Final Fantasy Dissidia Review


Game Review: Final Fantasy Dissidia
Release: 8/25/2009
Genre: Action: RPG
Developer: Square Enix Co, LTD.
Available Platforms: PlayStation Portable
Players:  One
MSRP: $39.99
ESRB Rating: Teen – Fantasy Violence, Mild Language & Partial Nudity
Website: Final Fantasy Dissidia

In this game, which celebrates over 20 years of Final Fantasy, heroes and villains battle for the fate of the universe. Cosmos, the goddess of harmony, and Chaos, the god of discord, gather warriors from different lands and start a savage war. Each character is from one of the first 10 Final Fantasy games. On the heroes side you have Warrior of Light (I), Firion (II), Onion Knight (III), Cecil Harvey (IV), Bartz Klauser (V), Terra Branford (VI), Cloud Strife (VII), Squall Leonhart (VIII), Zidane Tribal (IX), and Tidus (X). They are sent out in search of crystals to help Cosmos restore the light and end the battles that are tearing the world apart. The villains that are relentlessly trying to stop them include Garland (I), The Emperor (II), Cloud of Darkness (III), Golbez (IV), Exdeath (V), Kefka Palazzo (VI), Sephiroth (VII), Ultimecia (VIII), Kuja (IX), and Jecht (X). Now those of you familiar with the Final Fantasy series will right away notice the feuds that are already going between most of these characters. Tidus will once again have to battle his father, Cecil will discover if he should truly trust his brother, and Cloud will again go up against the great Sephiroth. This game is very unique and incredibly interactive. Switching back and forth between an RPG and a fighter, Final Fantasy Dissidia will satisfy all types of gamers.


Final Fantasy Dissidia has many different options. You can choose from Story Mode, Arcade Mode, Duel Colosseum Mode, Quick Battle, and Communications Mode. In Story Mode (the main one I have played so far), you play each of the characters (heroes) through their battles to find their crystals. It’s not your traditional fighting game. The one-on-one battles spice things up and give you something to really focus on. There is no menu interface (though later in the game you can obtain this option), which gives the player more control and choices than in other games in the Final Fantasy series. This is not an easy play either. Though it sounds like just a defeat-and-go, it does require quite a bit of skill. The battle system will take a couple hours to get used to but, after a while, it becomes like second nature. There are two different types of attacks in the game, bravery and HP (health). With bravery, you try to take as much as you can away from your opponent before using your HP attacks to damage him. The more bravery you have, the better your HP attack. Your character also has an EX gauge that fills up throughout the battle. Once it is full, your character can transform into EX mode, boosting their stats drastically, and with a little practice, you can master the EX Burst attack, which almost always finishes the battle. Each character keeps their fighting style from their respective game, which also gives it a little extra fun. You get to “learn” a new fighting style with each character, though keeping the same basics of the game.


What sets this game apart from others fighters is the in-depth involvement of the RPG. With many cut-scenes, a fantastic story line, and an insane amount of customization available, you really get the “in-the-game” feeling. Just like the rest of the Final Fantasy series, you can equip each of your characters with different weapons, accessories and armor. You also get the ability to use Summonstones, which really gives it that Final Fantasy feel. Now, let’s say you’re partially into the game and there’s a enemy that you just can’t beat because you’re not leveled up enough. All you have to do is save the story and switch to Quick Battle. The levels and abilities you gain in the Quick Battle mode will all be transferred to Story Mode once you go back. This makes it easy to level up and still not lose your place. With seventeen different chapters, and a lot of re-playable parts (the more you play a chapter, the more things become available), this will keep you busy and entertained for quite a while!


One of the best parts of this game (aside from the fact that it’s just amazing in general…) is the Bonus Schedule. Dissidia is continually tracking the time and personal play patterns and will hand out rewards accordingly. In the beginning, you get a chance to declare yourself as a casual, average, or hardcore gamer. This will determine your initial Play Plan, a system that rewards you the more you play each day. You will also get the option of choosing a Bonus Day. At the start of the game you will be asked to pick which day of the week you will most likely play on. This day will become your weekly Bonus Day on which you will get extra AP, gil, PP, and EXP from your battles all day long. There are also random bonuses on that specific day that you might be able to take advantage of. There are lesser bonuses on random days throughout the week as well. By checking the calendar each day, you can see which days are scheduled to have what bonus.


I would only make a few changes had I the ability. Some options can’t be obtained until later in the game, options that could help you out a lot in the beginning of the game like the ability to change to a menu interface in battle. One more thing that I am not completely satisfied with is the usage of DP (Destiny Points). They never really go into depth about the usage of Destiny Points in actual game-play, but if you are one that normally reads the accompanying book, it has a bit more detail. The most aggravating part of DP is that they don’t give you many in each chapter. The idea is that you only get so many DP to start with, and each time you move away from your home area you lose one. Though you can go below 0, you only get prizes if you have any DP left. The more DP left, the better your prizes. This doesn’t give you too many times to move around, and most of the time when you reach your destination (without straying), you still don’t have any DP left.

Final say: I really enjoy playing Final Fantasy Dissidia. I would definitely recommend getting your hands on it. Don’t blame me if you get addicted though!

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