Recognize the name? No?
Well, he (along with co-writer Milo Addica) was nominated for an Academy Award for his screenplay of the film Monster’s Ball back in 2001. He was tabbed with the task of adapting The Inferno, the first part of Dante Alighieri’s Divine Comedy, into the story used by Visceral Games to develop Dante’s Inferno, the action title being published by Electronic Arts.
In a statement, Rokos had this to say:
Taking such a naturally rich and deep universe and adapting for the video game has been one of the most interesting and challenging projects I’ve worked on. I really got into re-imagining Dante as a flawed hero with a dark past, and his determination to save the love of his life from a terrible fate. It was a truly unique experience to re-create one man’s hell, one circle at a time.
EA announced Dante’s Inferno back in 2008 by saying it was ‘sending gamers to hell’. They certainly have the right people working on it. Visceral Games was called EA Redwood Shores when they released another frightening title, Dead Space.
I’m extremely amped for Dante’s Inferno and feel that it has potential to have a God of War feel to it. I know that it’s saying a lot, but sometimes, games have to be hyped, and I’m doing my part.