Archive for October, 2009

DiRT 2 Coming To PC In December

0 / October 22, 2009 3:49 pm

While console fans have been enjoying the off-road racing of DiRT 2 for over a month PC gamers will finally get their fix on December 1st  for North America (gamers from other parts of the globe will have to wait [...]

Boom Blox: Bash Party (Wii) Review

Boom Blox: Bash Party (Wii) Review

0 / October 22, 2009 12:53 pm

by Adam Wall

Boom Blox: Bash Party is a game to test your humanity. No, not really, but it’s a lot deeper and potentially metaphorical than most might imagine. Especially considering that the gist of the game is Jenga on steroids that took HGH when they were in college. This is a game that [...]

Battlefield: Bad Company 2 Gameplay Montage

Battlefield: Bad Company 2 Gameplay Montage

0 / October 22, 2009 12:00 pm

The latest Battlefield Blog showcases a montage of gameplay from the Xbox 360 version of the early favorite for 2010 FPS of the year, Battlefield: Bad Company 2. The montage was compiled by IGN.com to showcase Destruction 2.0 which will [...]

Humpdate Taking an Vay-Cay

Humpdate Taking an Vay-Cay

0 / October 22, 2009 11:50 am

Have you noticed that lately there’s been no Humpdates?
Well, come the end of the year, it gets harder to find time to put together a pod, much less assemble those pods and spit shine them to a glossy finish.
So the Humdate is taking an official breather for one month. By then, all the new games [...]

The Evolution of Battle

The Evolution of Battle

0 / October 22, 2009 11:42 am

It’s fair to say that I’m a long time fan of the Real Time Strategy (RTS) genre, I’ve been toying with these games since the early days of PC gaming via Dune II which for many set the standards for RTS. Now this is all very well on a PC, where moving a unit out of harm or positioning several teams to out manoeuvre your enemy just requires a few hot key presses and mouse clicks. Bring this to the console world however and what you have is a very clumsy interface no mater how you try to implement it. What I feel is required is a rethink of how this sort of game should play out on console, what we need is a new way to play, a way where you have less of the micromanagement, and more direct command of the military force entrusted to you.