<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: History</title>
	<atom:link href="http://www.platformnation.com/2009/11/22/history/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com/2009/11/22/history/</link>
	<description>United We Game!</description>
	<lastBuildDate>Thu, 09 Feb 2012 22:44:00 -0500</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: nadrewod999</title>
		<link>http://www.platformnation.com/2009/11/22/history/comment-page-1/#comment-20053</link>
		<dc:creator>nadrewod999</dc:creator>
		<pubDate>Wed, 05 May 2010 20:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=19112#comment-20053</guid>
		<description>Nathan, I personally like historical accuracy to a degree, but when my armor stops protecting me from damage too soon because it is chain mail from the Medieval times, leading to a quick and painful death, I tend to want to swap my bronze sword for a stainless steel shotgun just to keep the old armor from taking so much damage it provides as much protection as a piece of tissue paper.  However, most current games either do this in an interesting fashion, where you feel overpowered with the weapons of the time (AC 2) or look back on these things from the future, allowing things to be added and taken away for the purpose of the story (Fallout 3), while a few indie games even put you in ancient times with the correct old weapons, then later resupply you with modern weapons so you can easily wipe out every enemy you can find (Darkest of Days)</description>
		<content:encoded><![CDATA[<p>Nathan, I personally like historical accuracy to a degree, but when my armor stops protecting me from damage too soon because it is chain mail from the Medieval times, leading to a quick and painful death, I tend to want to swap my bronze sword for a stainless steel shotgun just to keep the old armor from taking so much damage it provides as much protection as a piece of tissue paper.  However, most current games either do this in an interesting fashion, where you feel overpowered with the weapons of the time (AC 2) or look back on these things from the future, allowing things to be added and taken away for the purpose of the story (Fallout 3), while a few indie games even put you in ancient times with the correct old weapons, then later resupply you with modern weapons so you can easily wipe out every enemy you can find (Darkest of Days)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shadow of the Colossus &#171; Blogossus</title>
		<link>http://www.platformnation.com/2009/11/22/history/comment-page-1/#comment-19845</link>
		<dc:creator>Shadow of the Colossus &#171; Blogossus</dc:creator>
		<pubDate>Sat, 01 May 2010 22:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=19112#comment-19845</guid>
		<description>[...] a self-help book, got hundreds of articles under his belt. Everything’s fine. He’s said that historical accuracy in games will improve the full experience; that the greatest game design feature can be the sense of true [...]</description>
		<content:encoded><![CDATA[<p>[...] a self-help book, got hundreds of articles under his belt. Everything’s fine. He’s said that historical accuracy in games will improve the full experience; that the greatest game design feature can be the sense of true [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shadow of the Colossus &#124; Platform Nation</title>
		<link>http://www.platformnation.com/2009/11/22/history/comment-page-1/#comment-19842</link>
		<dc:creator>Shadow of the Colossus &#124; Platform Nation</dc:creator>
		<pubDate>Sat, 01 May 2010 22:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=19112#comment-19842</guid>
		<description>[...] a self-help book, got hundreds of articles under his belt. Everything’s fine. He’s said that historical accuracy in games will improve the full experience; that the greatest game design feature can be the sense of true [...]</description>
		<content:encoded><![CDATA[<p>[...] a self-help book, got hundreds of articles under his belt. Everything’s fine. He’s said that historical accuracy in games will improve the full experience; that the greatest game design feature can be the sense of true [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Clewell</title>
		<link>http://www.platformnation.com/2009/11/22/history/comment-page-1/#comment-13752</link>
		<dc:creator>Paul Clewell</dc:creator>
		<pubDate>Mon, 23 Nov 2009 00:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.platformnation.com/?p=19112#comment-13752</guid>
		<description>If I recall correctly. This was attempted back in the day on the Super Nintendo. It was a rather misguided attempt, and didn&#039;t work out very well, but I&#039;m referring to the series of &quot;educational&quot; games for the NES and Super NES.

&quot;Mario is Missing,&quot; and &quot;Mario in Time&quot; if anyone recalls them.</description>
		<content:encoded><![CDATA[<p>If I recall correctly. This was attempted back in the day on the Super Nintendo. It was a rather misguided attempt, and didn&#8217;t work out very well, but I&#8217;m referring to the series of &#8220;educational&#8221; games for the NES and Super NES.</p>
<p>&#8220;Mario is Missing,&#8221; and &#8220;Mario in Time&#8221; if anyone recalls them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

