November 30th, 2009

Ratchet and Clank Future: A Crack in Time Reviewed, in so Many Words

This article was written by: mik

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ratchet

There are many things I expect from a modern Ratchet game: pinpoint controls, inventive weaponry, visuals worthy of an animated feature, and a zany, Looney-Toons-style sense of humor. A Crack in Time fully delivers on those bullet points, then goes on to surprise with an outer-space-roaming open-world structure, time-manipulating puzzles that could be described as “one-player co-op,” and a story that builds to one of the most exhilarating crescendos of any game this year—including Uncharted 2. This is the adventure I always imagined I’d get to play, way back when I was a kid pushing NES buttons.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

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