BRINK Media Explosion


Within the last week, it was released that Bethesda Softworks’ and Splash Damage’s latest offering, BRINK, would be delayed until Fall 2010. While this may sound like bad news at first, I’m going to consider it a chance for Splash to truly get everything correct and ironed out. We as gamers have PLENTY on our plate for the first half of 2010.

The 3-part developer walkthrough below details a few of the innovations that Splash Damage has integrated into this title, and I must say that it is truly a breath of fresh air to see publishers allowing their developers to try new and exciting ideas. I can’t wait to play BRINK when it hits in the August-October range of 2010.

From Bethesda:

Platform: Games for Windows, Xbox 360™, PLAYSTATION®3
ESRB Rating: Rating Pending

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.


A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity.  Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

Key Features:

  • Blurring the Lines Between Offline and Online – Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
  • Groundbreaking KinestheticsBrink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button.  When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
  • Context-Sensitive Goals and Rewards – Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes.  You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
  • Virtual TexturingBrink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics,. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark’s epic secluded arcology.

Enjoy the trailers and screens!!

Source: YouTube (trailers), Bethesda (screens, info)






BRINK Teaser Trailer

BRINK Container City Developer Walkthrough – Part 1

BRINK Container City Developer Walkthrough – Part 2

BRINK Container City Developer Walkthrough – Part 3

, , , , , , , , , , , , , , , , , , ,

  • FBC

    This game is looking good. The art style and graphics look impressive. The obstacle navigation system looks interesting as well. I had a lot of fun with Enemy Territory back in the day and really enjoyed Quake Wars. This is looking to be much more polished than the console version of Quake Wars, shame it won’t be out sooner.