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The Saboteur Reviewed, in so Many Words

While it’s relieving to discover that The Saboteur is a fun and fitting send-off for Pandemic (after the trainwreck of Mercenaries 2), it’s also frustrating—because it could have been something truly memorable. The volume of things to explore, drive, scale, and blow-the-fuck-up (and the beautiful WWII Paris setting) are a joy to experience. However, the nagging meters, zones, gauges and other inorganic artifices never allow you to feel like you’re in the world, or completely buy into the story.

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About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.

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  • Jake Green (HuntingJake)

    Glad to see it got a fairly high score, and I will most likely be enjoying it tomorrow!

    But one qwestion: what was wrong with mercs 2? I thought it was great.

  • mik

    The Saboteur is a little buggy and glitchy, but nowhere near what Mercs 2 was. I recall lots of freezing, clipping, and massive framerate dips–especially when I was playing it co-op.

    I also think The Saboteur is a much better game graphically, and since it has a nice story to serve as a framework for all the destruction, it all makes more sense and does a better job of giving you some context and rationale for your wanton chaos.

    Also, killin’ Nazis is always a winning proposition.

  • Jake Green

    Killing nazis is great, yes. Especially when playing as a stereotypical irish man played by the worst and cheesiest voice actor ever 😛