A Question of Morality.
We’ve brought in Daniel Floyd once again, this time to discuss the topic of his latest animated lecture, based on an article by James Portnow on the challenge of designing games with ambiguous moral choice.
The situation so far has been Renegade/Paragon; being a total arsehole or a goody two-shoes and somewhere in-between an under-powered and frustrated player of games trying hard to make decisions that seem realistic. Portnow’s article argues that it’s possible to achieve more and in this episode, we look at the supreme design challenge that this represents. We also assess the difference between problems in a game and choices and how rarely the latter ever show up.
Stay tuned at the close of the show for a fantastic Tim Minchin song and a cherry on top.