Game Review: BioShock 2 Multiplayer
Release: February 9, 2010
Genre: First-Person Shooter, Action Adventure
Developer: 2K Marin
Available Platforms: Xbox 360, PlayStation 3, PC
Players: 1 (single-player), 2-16 (multiplayer)
ESRB Rating: M
Bioshock 2 Multiplayer isn’t just a typical multiplayer addition to a game. The multiplayer in this game is done significantly well, with Call Of Duty style load-outs and trials but with the dynamic maps and plasmids that Bioshock is renown for.
Bringing the plasmids into multiplayer has been done very well, you can use your plasmids to take down the enemy, but you have a very small limit to the amount of times you can actually use the plasmids, which is about three times before your bar is fully drained. Of course there are plenty pick-ups around the map to recharge your plasmid bar. But they are just scarce enough that you can’t expect someone to be running around spamming you into a corner with Electro Bolt. The same applied to the ammo for your weapons to a degree. Your guns do run out of ammo eventually, but you will always be able to find some bullets around the next corner. And if you don’t the good thing about this multiplayer is that if you run out of ammo then you have your plasmids and visa versa. So don’t worry about being left short handed.
Not only do you have the expected range of plasmids, such as Incinerate, Electro Bolt and Winter Blast, but you also unlock more plasmids as you go on. Like Aero Dash which launches you towards the enemy with speed and then stuns the enemy. Very useful if you have a shotgun. It brings a whole new meaning to the one two punch. You can also equip secondary tonics such as Expert Researcher and Security Evasion.
When it comes to actually playing the game, i would say that the plasmids and the gun-play have the perfect line between them, and with the ability to now equip both at once, it brings and interesting addition to the normal shooter you would have without the plasmids. Being able to electrocute someone and then launch a grenade from your grenade launcher at their feet is quite a powerful action, and if you can imagine that with 15 more people, then that’s what Bioshock 2 Multiplayer is like.
The one very important and main part that brings something to the game that makes it unique is the ranking up system. While some people would say that it is VERY similar to the way that the Call of Duty plays with the ranking up system and the “challenges” now called Trials. I would agree with them to a degree, but i can never remember Call of Duty allowing you to unlock the ability to pick up objects and throw them hurtling at an enemy, while burning them and shooting them in the eye with your crossbow. Expect many hours collecting ADAM to hit those high levels. The Trials in the game are the challenges in which you have to do a certain thing a certain amount of times, such as freeze an enemy 30 times or kill an airborne splicer with a grenade launcher. But I really don’t need to delve into this much more as we can all imagine MW2 with plasmids right?
The maps are taken roughly from the single player, and feature turrets that you can gain control of, much like the single player. The characters you play as are slightly customizable as you can use between what melee weapon they have, such as trophy for the football character instead of wrench. I have had no connection issues with this game at this stage and being able to join a party with your friends and then search for a game is a necessity these days that it caters to.
Bioshock 2 has a very well rounded multiplayer, with the ranking system making the multiplayer something you want to go back to again and again so you can get the higher weapons and plasmids. I would recommend this game to anyone who is a fan of multiplayer shooters with a twist.
Bioshock 2 is the big daddy of Multiplayer on the Xbox 360 right now, so go ahead, enter Rapture.