Game Review: Rise of the Triad
Release: Feb 12, 2010
Genre: First Person Shooter
Developer: Mobila Interactive, LLC
Available Platforms: iPhone/iPod Touch
ESRB Rating: N/A
Rise of the Triad is a direct port of the Doom clone that came out back in the very early days of the First Person Shooter genre. You play as one of five different characters that you choose to invade an island of cult members. The reason for your invasion is not clear, but since when do we need an excuse to shoot people in a game? A FPS is normally measured by how fun it is to kill said people, and this is where Rise of the Triad falls painfully short.
Rise of the Triad offers 32 levels of gameplay across four chapters. You will have different perks depending on what character you choose to play as, including higher stamina and faster movement. Unfortunately the game doesn’t do anything to let you know what character has what perk, so it’s more of a trial and error situation. This continues into the difficulty setting screen, where you choose between phrases that tell you nothing about what you are choosing.
Control wise, this game is one of the worst I’ve seen on the iPhone. Granted, the FPS is a challenge to do with the touch screen interface, but it doesn’t seem that there has been any effort made to make it more accessible or user-friendly. There are several control schemes to choose from, but they all feel essentially the same. Broken. Strafing with the left d-pad is the best option when trying to kill a bunch of enemies in an area since trying to turn and shoot is a chore.
Graphically the game doesn’t look any different that it did back in the 90’s. There’s nothing wrong with sticking with the old school look, it just makes me realize how ugly games were back then. The part where this is becomes a factor is the fact that you could spend your $5 on a game that looks a hundred times better. It is funny to see some of the blood and gore and realize that this game was very gratuitous for the time.
Admittedly I didn’t get very far into the game because of the frustrating control issues and high difficulty. This is all the more reason why I cannot recommend this game to anyone that has an iPhone or iPod Touch. My feeling is this game was ported to the app store in order to extract some money from a game that had long since gone the way of the tired cliches it relies on. You would be wise to stay away from this one unless you have a certain nostalgia for it, and even then I would hate to ruin those good memories.