March 20th, 2010

Splinter Cell: Conviction – Demo Impressions

This article was written by: Cooper Bibaud (Thirsty Robot)

The Splinter Cell franchise has put itself into an awkward position. For starters, the previous entry in the series didn’t leave the best taste in gamers’ mouths – which naturally would lower expectations of the next installment. However, with so much time spent in development, it may have hoisted the title up onto an unreachable pedestal.

4 Years since Double Agent, (from what previously had become somewhat of an annual release for Ubisoft since the franchise debut in 2002) people may have took it upon themselves to assume the time had gone into refining the title and making sure every little detail was up to snuff. I don’t think that’s the case with Conviction. It seems more like they were unsure of where to take the series, and after a lot of testing, trial an error, and experiments – Conviction was born.

In short, it feels messy.

The first thing I noticed when booting up the demo was the lack of polish and presentation. On the original Xbox, it seemed as if every iteration set the standard for visuals and what the machine was capable of. Like Double Agent before it, it just didn’t feel like the same Sam Fisher we were used to, and even more so this time around. Visually, the game didn’t impress me. It isn’t bad; it’s just not pushing any limits.

In terms of presentation, the game is taking a much different approach. Mission objectives are displayed in-game where they’re broadcasted on walls and buildings, almost like there is a video projector shining onto various nearby surfaces. It’s different, but I’m not sure I like it. It definitely keeps you in the action, and keeps things moving forward but at the same time, it takes you out of the game. It’s almost a constant reminder that you’re playing a game, whereas the previous titles in the series always felt so realistic and grounded in their own fiction.

I should say that I’ve had a love/hate relationship with the franchise. I absolutely hated the original Splinter Cell, whereas Pandora Tomorrow is in my top ten of all time, and Chaos Theory left me feeling ‘meh.’ After Double Agent, I really stopped caring about the franchise, but did have a part of me hoping for the best with Conviction.

For fans of the series, you’ll be in for a very different experience. I think Conviction may gain as many new fans from this change, as it loses. To be quite honest, this doesn’t even feel like a Splinter Cell game to me – it’s that different. It felt more like a darker/sloppier Uncharted mixed with a Bourne highlight reel.

The problem I have with the game is that the way it’s all set up. While my impressions are based solely on the demo, I can’t see the full game straying from what was represented. Basically, you’re rewarded for sneaking around and performing close melee attacks by being given the ability to mark your enemies and kill them with the press of a button. The problem is that for any fans of the original game, where you’d spend minutes just waiting for the perfect time to strike, you’ll find that completely stripped away this time. You can do that in this game, but you almost feel like you’re wasting time, or purposely making it harder on yourself because you know you could just run in and blast everyone in the room. That wouldn’t fly in the classic Splinter Cell games.

Conviction seems a lot more focused on action than on stealth this time. Which, again isn’t a bad thing, it’s just different. So for fans looking for their Splinter Cell stealth fix, it doesn’t seem like you’re going to get it here. Without even trying I finished the demo in what felt like 5 minutes without even thinking. For the most part I followed the path of what I thought the game wanted me to take, but as soon as I realized that I could run around aimlessly shooting and come up with the same results of trying to play it slow; the game fell apart and I found myself finishing it just to finish it.

The new ‘marking enemies’ thing is pretty fun, and great to watch, but it really puts the games’ difficulty into a place the franchise has never really been before, which is – well, easy.

Overall, I left fairly disappointed with Splinter Cell: Conviction. It lacked the presentation, from visuals, voice work, and structure of the missions, to the core gameplay itself. A once groundbreaking stealth series has transformed into an action title that seems aimed for a larger, different audience than those loyal to the franchise. There’s no doubt in my mind it will have an appeal to a certain crowd, but I doubt I’ll be part of it. Bold statements to take from such a short, easy, demo – but that’s what I got from it. Try it yourself, the demo is available to download now.

Gaming . Headline . Microsoft . Xbox 360