Demos Should Not Be Free

Demos shouldn’t be free and are a luxury that people have got used to over the years.  Please do not be mistaken for thinking that these are the thoughts of PlatformNation, in fact they are the thoughts of Crytek, the guys behind Crysis and the upcoming sequel Crysis 2.  It is in response to the news that EA are thinking of charging $10-$15 for a demo. Here is a quote from the CEO of Crytek, Cevat Yerli,

A free demo is a luxury we have in the game industry that we don’t have in other industries such as film. Because we’ve had this free luxury for so long, now there are plans to change this people are complaining about it. The reality is that we might not see any free game demos in the long term.

The full article can be found after this jump.

One method that may be more acceptable and gamers may embrace is if this could be seen as a deposit which allows them to buy the retail version for a discounted price equal to the money they paid for the demo.  Even in this example its difficult to see a situation where gamers will ever pay for a demo.

There are so many game reviews available (none better than your very own PlatformNation ones), that gamers will probably rely on review opinions and spend the ‘demo’ money on the retail games.

Anyway, PlatformNation would like to know your opinion on this issue as it sounds like it’s coming our way whether we like it or not. So leave a comment below, jump onto our forums or why not contact the Platformnation podcast with your thoughts on this?

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  • FrehleyzComet

    It will be a cold day in hell before I EVER pay for a demo. I won’t even buy their retail games anymore if they do this to us.

  • I get that demo’s cost money to put out there, so I’d be ok with something like 99 cents per demo or something but nothing more than that. I’d rent the game if it cost more than that and play the whole thing.

  • Carlito507

    That’s just ridiculous, I wouldn’t pay for a demo even it were just 99 cents. They might be a luxury but they also help the devs out too with feedback from the consumer. Paying would be a lose lose situation for both parties.

  • Why would I pay $15 for a demo when I can rent it and get the full game for less than that?

  • Yeah… No way I’d pay for a demo. I’d rent it or borrow it first, then at least I get to keep the saves I have… Their going to lose out a lot with this, at least I think.

  • Simpler solutions to this can be found in the form of demos counting towards free dlc in game. Or items gained in demos counting towards the game. Or other models, like fable 2’s pub games release prior to the game release. Companies will have to get creative, because while a movie costs 10 bucks and you get a trailer (remember you watch a movie, not interact with it), to pony 60 bucks with no ability to test what you’re playing…well… it will likely result in a bigger push towards either rentals, used game purchases (with good return policies) or just a reduction in play period.

  • And mark you must have been reading my mind, I was setting up an article about demos… will reference you in it to help it along, but this is certainly a hot topic right now.

  • Paul

    What a joke. Have they forgotton how much money they make? Greed is taking hold in this industry. The reason I would want to play a demo is because I am unsure if I will like to spend £45 on a game. Take that demo away and I won’t gAmble my money on that game in case it’s crap.

    My money would then go on another game that I wasn’t unsure about. This will lose sales for the developers who aren’t making the sure fire hits and will lead big companies to churn out the same sequels year in year out.

    Comparing it to the film industry is balls because going to the cinema would cost me £6 and then I might buy the DVD for £13 later on. A game is a £45 purchase.

    The reason they put demos out in the first place is to entice us into buying the game. That’s not a product to be sold. It’s a way of generating interest in a product. They need a serious rethink on this as it would take the industry in a bad direction.