From 505 Games comes MorphX, a third-person action-adventure shooter that will feature good ‘ol fashioned Sci-Fi gunnery. Set in a rather bleak futuristic Moscow, ravaged by an alien invasion, players must find a way to overcome the horde and save humanity. Or at least the Red Square. Expect a lot of crumbled buildings, dark skies, and very large boss battles.
So what’s the gimmick? As you might have guessed from the title, MorphX will feature the unique character ability of DNA morphing, which means you will be able to (optionally) take on your enemy’s characteristics in order to help advance your character and, in theory, make him more powerful. This goes for weapon upgrades as well as personal upgrades such as health regen, increased vision, and more. At what cost? It hasn’t been fully revealed, but you can bet that the more you morph, the less human you become which I’m sure could adversely affect your character (not to mention make it a pain to get through airport security with that giant plasma projector for an arm).
The company press release follows, for more snippets:
Players emerge from an underground shelter to find their planet devastated following a hostile alien invasion. Outgunned and overpowered, it appears all efforts to fight the vicious aliens are futile. Players soon discover that the only way to defeat their enemies may be to become mutants themselves by absorbing alien DNA. As players morph into alien-human hybrids, their new powers give them advantages to battle the alien infestation.
While searching for an antidote to cure their allies, players have a variety of weapons-including firearms, clubs, plasma projectors and grenades — for melee or ranged combat against enemies. Additionally, players will solve mini-games and puzzles, allowing for the option to absorb new abilities that make them more adept at fighting tougher enemies. Players can then build and morph alien DNA chains to improve different abilities like an increased regeneration rate, or enhanced vision.
While on a mission to rescue their allies, the question remains: what is left of humanity to save?
I think there’s some potential here, but I hope it doesn’t suffer from the been-there-done-that syndrome, especially with the similarly storied Prototypestill on many people’s minds. Still, there’s a lot of room to grow in the DNA-altering portion of Sci-Fi gaming (It’s worked well for 2 Bioshock games now), and if that means I can take annoying weaponry being used against me, and turn it against my enemies, I’m all for it. Stay tuned for a review when this game hits the shelves exclusively for Xbox 360 in the US on June 1st, 2010 (Euro gamers get access May 21st, 2010 – enjoy that extra week!)