Final Fight: Double Impact
This week we welcome Andrew J Smith, of Proper Games. Andrew was the designer for the recently released Final Fight: Double Impact on XBLA and PSN. One of the best Arcade ports we’ve yet witnessed. We talk to Andrew about the job of not only bringing the classic Capcom brawler to contemporary audiences, but also of delivering a level of polish and authenticity heretofore unseen.
Tony and I also talk Splinter Cell: Conviction, and since we’re three years old this week, there’s a bonus at the close; The best bits of Digital Cowboys; Episode One. Many thanks to our co-host Paul Shotton for his vocal stylings on that.
Tony also turned thirty this week, so it’s a double-birthday to be proud of.