In an Escapist interview with Project Lead, Josh Sawyer, we learned what can be expected of the newest edition to the Fallout franchise. Without a doubt one of the best features of Fallout 3 was collecting junk and turning it into powerful weapons once you found the required schematics. With Fallout: New Vegas the weapon customization will be taken to a whole new level. In addition to a plethora of new-to-the-game weapons (grenade machine gun anyone?) certain weapon modifications will be available for purchase among in-game characters.
“You can buy mods at a lot of different places,” says Sawyer, “like one of the most prominent groups you’ll find in the wasteland are the Gun Runners. And there are a lot of different groups that sell mods. They make them for explosives, energy weapons, all sorts of different stuff. You simply have to buy them.”
The days of improvements doing nothing but improving firepower are long gone. With the new feature, when the weapon is upgraded so is its appearance.
“Every mod that you can add to your gun, with very few exceptions, will always show a new model or new texture,” says Sawyer.
The V.A.T.S. system is also getting an upgrade to appeal to a wider crowd.
“We didn’t really want to take anything away from V.A.T.S.,” says Sawyer. “We just wanted to make sure the real time stuff was improved. So we did things to improve the responsiveness, we improved in-sight aiming so there’s more connection to what your gun is shooting at. It’s not about taking away from V.A.T.S., people use V.A.T.S. all the time, it’s a really good tool in the game and there’s a lot of RPG stuff that ties into it. We wanted to make sure that people wanted to play the game in real time and that it’s as responsive as they expect it to be.”
While many Fallout fanboys may be weary of the changes to come, it sounds like we have nothing to fear. All that was holy in the originals will be kept sacred—just improved.
Fallout: New Vegas 2010 is expected to be released for Xbox 360, PS3 and PC this fall.