Guns Of Icarus Launches On Steam For Mac & PC‏

I still think it is weird to say, but here is the first game to debut for the Mac and the PC on Steam.  Guns of Icarus is the name of the first game to be available through Steam for Mac and PC.  Now it’s not weird for Mac users to say, as they have been waiting patiently for the same type of love from Steam.  Here’s a little more about the game and make sure you check out the trailer below.

About Guns of Icarus

Guns of Icarus takes place in a dystopian future where the only way to transport anything is by airship. These mighty creations, amply equipped with six gun stations, must battle inclement weather and the vicious pirates that dot the skies. Players must cooperate to balance gunning down attackers and repairing their ship – without the right balance, your crew is dead and your cargo lost. As players progress they are able to upgrade their ship with more sophisticated weapons.

Guns of Icarus is available right now for the low price of $9.95 through the Steam Store.  Take a look below for the Press Release.

Guns of Icarus, an independent title from cross-platform developer Muse Games, will be the first title to debut on Steam in both the Mac & PC stores, alongside the launch of the new Mac Steam client. This high-intensity title lets a player or a group of players defend a mighty zeppelin against a myriad of enemies out to steal precious cargo, all within a richly detailed steampunk world.

“We’re so excited to join Steam in the launch of their groundbreaking Mac client, in addition to serving their vast PC userbase,” said Howard Tsao, CEO of Muse Games. “Today’s a great day for gamers & developers alike. ”

Guns of Icarus was developed using the Unity engine, allowing it to easily deploy to multiple platforms, including Mac & PC. This was a crucial ingredient in the development of an indie title like Guns of Icarus, where teams do not enjoy the man-power luxuries of larger studios.

“Tools such as Steam and Unity allow a small development team like ours to focus on what matters most, the game itself,” said Brian Kehrer, Technical Director for Muse Games. “Every minute spent porting means a minute lost from gameplay.”

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