Digital Cowboys: Episode 156

DC 156

Packaging Complexity.

We are joined by Sinan Kubba and Gary Blower of Big Red Potion this week to discuss the weighty and fairly fascinating issue of how developers go about sellling us complex games.

It’s harder than it might appear making something like Age of Empires play like Peggle.

What have been the best ways to attract the bigger audiences and which games have actively benefitted from being streamlined.

Find out which Final Fantasy had the best storytelling, how important Tetris is and which one of us habitually uses a Poke-Walker.

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