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Gonzo Gaming 6: Shadow of the Colossus

Gonzo Alex 300

If you loved it,

If you hated it,

If you’re curious…

You have to listen.

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  • Nathan Hardisty

    I’ll basically say what I said on the DC page.

    completely disagree. Shadow of the Colossus is not an exercise in isolationism, it does deal with that theme, what it tries to do is connect you with Argo. There’s only one way through the vast land, and that’s with Argo. It is a bit of forceful part of the game.

    I feel that it’s gone past its sell by date, however, and I doubt a PS3 collection would do it justice. The themes it’s dealt with haven’t been done better, but they have been explored.

    I don’t see why the actual graphical prowess gets in the way of actual gameplay.

    As you’re losing stamina/grip bar you can just stop grabbing on and loiter away from his head until it fills up again.

    I do appreciate the time you’ve taken with it; but I seriously disagree. The camera is one issue that’s been picked apart by every critic, including myself, and we generally reach the consensus that it does suck. It does get in the way of downright everything.

    When you’re talking about this game not being a good piece of artgame, then I have to pick this apart.

    Games as art is tricky business, and it’s sort of the thing that we’ve yet to fully grasp yet. The idea of taking interactivity and all the juicy bits that art does is hard. Art can mean anything to anyone, in my mind it’s what changes you or changes your way of thinking.

    SPOILER WARNING!!!—————————————–

    Shadow changed my way of thinking in that I developed a bond with a horse of all things, then found myself crying my eyes out over his death. Shadow changed my thinking in that it finally presented something that was morally ambiguous. As you defeat each Colossus, the tables start to turn and you become the monster out of your own self-pity of trying to complete the game/ save the girl. After the fourth Colossus, they don’t even attack you, you have to actively try to kill them. Is it a right thing to do to sacrifice 16 forgotten giant husks of land and metal; to save a young girl’s life? There’s no choice or authorial control in this moral waver, but I think it’s all rather presented to change your way of thinking or at least make you consider this.

    Obviously I’m part of all the artgame movement, and I regard Shadow of the Colossus as the greatest game of all time. There are metaphors at play that you won’t discover on your first sitting. It’s overly pretentious, however, to assume that just by making someone play it once, they will somehow ‘get it’.

    Thanks

    Nathan Hardisty

    (P.S I wrote a goddamn essay on Shadow if you want to know what happens 5 sittings in. The first sitting is gruelling, horrible. The second is even worse and then after three you start to realise a few things. Have a gander http://www.platformnation.com/2010/05/01/shadow-of-the-colossus/)