Crackdown 2 Demo Impressions

Get ready for some Freaks

If you are part of the group of people who played the original Crackdown and said to yourself, “Man, this game would be great if it had zombies.”  I have some good news for you.  For those of you who saw the 1st screens of Crackdown 2 and asked, “why the hell did they put zombies in Crackdown? This is stupid.” I have some equally good news.

The zombies, called Freaks, give Crackdown 2 so much extra flavor, that it is a wonder why they didn’t put them in before.  Where the 1st crackdown was a cartoony Grand Theft Auto clone, Crackdown 2 does enough to separate itself from the Tommy Vercetti’s and Nico Bellics.

Oh yeah, This game is bloody.

The demo, which drops today for the Xbox 360, is so packed with stuff to do, that they actually had to give you a 30 minute time limit.  It is a good thing too, because it was hard to put the demo down as it was.  The demo starts with you smack in the middle of a firefight with your Agents, the police force in Pacific City, fighting a terrorist organization called Cell.  With little direction, it is up to you to shoot anything that moves, and hope that your bullets hit the bad guys.

You can either follow the simple mission structure (go to point A, kill, point B, kill) or you can turn tail and run into the city to deal your own brand of justice.  You can either jump around the city for Agility Orbs (leveling up one of your handful of abilities), or hunt down Cell Members.  The real fun starts when night falls.  You get a message from your commander warning you that the Freak population increases when the sun goes down.  When you come across these freaks they will swarm you, but they are more like vampires than zombies.  Using UV shotguns and grenades are the quickest way to deal with the Freak threat, and when the sun comes up, they all busrt into flames, and you are left to deal with the regular crime in the city.

Sights like this are commonplace.

The main draw for the demo would be that you can get a head start on achievements.  There are ten 10-point achievements you can get in the demo that will unlock when you load up the full game upon its release.  They are pretty fun to get, and it is something that other demos could learn from.

At the end of the day Crackdown 2 has a look and personality all its own, and the if the demo gives a great representation of whats to come, you would do well to pick the game up on July 6th.  The shooting is fun, the jumping is invigorating, and you can do a little co-op play via Live in the demo.  Below are a list of the achievements if you are into that sort of thing (of course you are).

Pile Driver
Kill 5 enemies with a single Ground Strike.

Street Sweeper
While driving a vehicle kill 5 enemies in a single power slide.

Create 30 explosions in 60 seconds.

Car Jump
Leap from one fast moving vehicle to another.

Open up a Can
Kill 5 enemies with a single gas cylinder.

Mosh Pit
Land 20 successful hand-to-hand attacks in a chain. Under 3 secs between attacks to chain them.

Co-op Keepy-Up
Pass a vehicle back and forth between Agents 3x using UV shotguns. Vehicle must not hit the ground.

Victory Roll
Alone or with another Agent, kill an enemy with a mounted turret while airborne and upside-down!

Pin Cushion
Use Harpoon Gun to pin 5 enemies to a single vehicle.

Kill 25 Freaks with thrown objects or vehicles.

Available July 6, 2010.

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  • Mrs Lucha

    It was fun to watch you play, I didnt play the first one so I cant really compare it. At first it did seem like the poor mans Infamous to me but I agree with you, the “freaks” and the crazed amounts of blood spatter made it something different. The art style of the game grew on me after a bit too. Great article, you are a brilliant man!

  • Lewis

    I spent many, many hours playing the first game so looking forward to this one.