Game Review: Coconut Dodge
Release: 3rd, July 2010
Genre: 2D Arcade
Available Platforms: PS3, PSP
MSRP: £2.49 (approx $3.80)
ESRB Rating: E
The basic gameplay involves you, the gamer, controling a crab and he moves side to side along the bottom of the screen catching things that fall from the top of the screen. As the name of the game suggests, you want to avoid / dodge the cocunuts as they fall. Simple concept but is this PS Mini one that you should buy?
There are 30 levels in the game, with level 30 being a never ending one. Your game is over when you get hit by a cocunut. As I said in the opening paragraph, simple concept but, the game is quite addicitve and has that ‘just one more go’ vibe.
Powerups, when they appear throw a curveball into your gameplan. So instead of simply avoiding coconuts and collecting everything else you have now got to manage the powerups. At this point I need to recommend everyone to have played through the tutorial as it does a good job of explaining how each powerup works. The example I will discuss here is the beachball powerup which has a number displayed on it and this number refers to the number of times you need to bounce it for, in order to claim your reward.
One addition which could add to the appeal of the game would be the addition of lives as it can often be frustrating that just one coconut ends your game. This could simply put casual players off, never to return. [UPDATE] With the free update that has been released, the gamer will now have three lives to help them avoid the coconuts, therefore removing the only real criticism. It is great to see develpopers listening to fans and reacting so quickly.
Mark’s Final Say: It’s a fun and quite addictive game which is unforgiving due to the fact that just one wrong move and its game over if you get hit by a cocunut. At the time of writing this review, Coconut Dodge is available in the European PlayStation store. American gamers can look forward to a release after the summer months.