Game Review: Tomb of Qin
Developer: Dragon Team Interactive
Available Platforms: iPod Touch, iPhone and iPad
MSRP: $1.99/£1.19 (£1.79 for iPad version)
ESRB Rating: No Rating
Website: http://www.gamesdragon.net (coming soon)
The Tomb of Qin is a puzzler by the developers Dragon Team Interactive. This is 2nd game released by Dragon Team Interactive in the last two weeks. A review for the first release (Spartan Hero) can be found here
The basic premise behind the game is that you are a treasure hunter/Grave Robber or dare I say it a tomb raider. Your goal is to reach the end of each room. Sounds simple enough, however blocking your way is an army of guardians and traps that you must defeat before you can continue.
At the start of each round, you can select the guardians and choose the direction that they will move. When you are ready to start, you pull a lever on the lower right hand sight of the screen. Each guardian will then move in a straight line until it hits another guardian, a direction tile or just reaches the end of the room. In order to continue to the next level you must set up the guardians so they are all destroyed on one pull of the lever.
A lot of puzzle games suffer from repetition problems which lead to stale and boring gameplay, Tomb of Qin avoids this by adding additional challenges as you progress. These new challenges include:
- An arrow tile that when activated fires a destructive arrow in four direction
- Golden guardians that require two hits to be destroyed
- A direction tile, the may change where the guardian is going
- A gas trap that must be deactivated by a guardian
A nice little touch is collection screen. Rather than just say congratulations you have found the treasure. Tomb of Qin gives you a picture as well as a brief description of each item.
Dragon Team Interactive has also promised additional levels in the future to be released as app upgrades.
There are a few spelling and grammatical errors in the game. However it’s nothing that will take away from the overall enjoyment or understanding of the game. The most obvious example of this is “Colloction” instead of “collection” on the main screen.
Tomb of Qin could benefit if the levels were rearranged as I found some levels were much harder than others and was often completely against the usual learning curve. I also found that on some occasions the game was unresponsive or did not react to the taps on the screen.
Tomb of Qin certainly provided several hours of entertainment, well worth the $1.99/£1.19 and this was just on the basic 30 levels, and not the “endless survival mode” which has even more puzzles. However if you are quick to anger and don’t have insurance for throwing your iPod across the room, you may want to avoid it as there is nothing more frustrating than seeing one single guardian that you missed left at the end.