PAX Prime 2010: Brink Preview

I started off my PAX experience by hitting up Bethesda and checking out Brink, a game that I haven’t seen since E3 2009. This time it was playable for us and I was grateful for that because my first preview of it wasn’t too impressive, mostly likely though because we weren’t able to get our hands on it, this time it was different. Richard Jolly, the media director for Splash Damage who’s developing Brink, introduced Kaz (host of The Rumble Pack) and I to the game, we started off with a intro video that got us caught up with the game and that allowed us to dive right in.

Brink felt great, it is a first person shoot that had four different classes you could pick from, each with their own perks, simliar to any other squad based shooter, like Battlefield Bad Company. There are going to be 24 weapons available at launch with additional weapons that will be acquired through various pre-order deals. One of the big things that has been the focus with Brink is the SMART control system, where you old the LB the the AI figures out what you want to do and it helps guide you through the level, this means you don’t have to worry about timing your jumps or slides out, you just hold the button and run in the direction you want and it will do the rest for you.

Another big thing with Brink is the character development. You start off the game by customizing your character, pretty much every aspect of your character is changeable and you can seriously spend hours just doing this. After you get them all set you can play with him on not only your own games but on your friends as well as the Brink has a persistant leveling system so you can take your character anywhere and he is constantly leveling up and earning XP. You also have the ability to have multiple characters so you are not stuck to only using one person, you have the ability to have explore all aspects of each class without having to restart your game.

The game is scheduled for release in spring of 2011 on the Xbox 360, PlayStation 3 and PC, smart move on their part to not try to jump in the middle of the mass amount of FPS’s that are about to release this fall.

Overall I have to say though that I was really impressed, it reminded me a lot of Battlefield how you were force to play as a team and really work as a team. The graphics were done in a highly stylized manner that I appreciated and I wish I could talk about the audio but I was playing on the show floor so I can’t really say anything about them. And as far as the controls so, they were pretty standard with every other FPS out there so if you played one you will have no problem at all with Brink. Brink when from a game that I wasn’t to interested in to a game that I can’t wait for now, mostly because of the squad based multiplayer that I can never get enough of.

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