Game Review: Rocketeer
Release: September 15, 2010
Genre: Physics Puzzler
Developer: Wired Developments Pty Ltd
Available Platforms: iPhone, iPad, and iPod Touch
ESRB Rating: 4+ (Applications in this category contain no objectionable material)
Rocketeer is a physics puzzler that has you launching hapless Rocketeers into space. Launch your guys safely into the blue portal in 80 increasingly difficult levels!
The game concept is incredibly simple and one dimensional. The only interaction you have with the game is touching the screen where you want the Rocketeer to launch. The strength of the launch is determined by how far away from your base you touch the screen. This is important when using the planets’ gravity to reach the blue portal.
Planets of various sizes are the main obstacle: small, green planets have a low gravity field while the red giants have a massive pull. Toss in asteroid belts, missile launchers, and laser barriers, and you have yourself half a challenge.
This being an iPhone product, I think it is important to note this game is glitch-free. Far too many games are pushed into the App Store with programming and aesthetic mistakes, but Rocketeer is a smooth operation.
The game is easy to pick up and play, which is what you want in an iPhone app. There is a “Select Level” option where you can replay any level you have previously completed, giving you the option to improve your score.
After completing the normal game, it displays the number of successful “Skill Launches” you had as well as the total number of launches it took you to complete all 80 levels. Unfortunately, the game does not save this data, so you cannot compare your achievements to future playthroughs or anyone else’s.
I enjoyed playing a polished iPhone game, even though it wasn’t particularly challenging or engaging. This is a good buy at 99 cents, considering I would rather have this than a double cheeseburger.