Grumps Review (iPhone)

Game Review: Grumps
Release: Sep 24, 2010
Genre: Tilt/Dodge
Developer: Carl R Andrews, Inc.
Available Platforms: iPhone/iPod Touch/iPad
Players: 1
MSRP: $0.99
ESRB Rating: 4+

Grumps feels like what would happen if I programmed a game for the iPhone. It would be simple, lack originality, and feature graphics that look like they were stolen from AOL Instant Messenger. This is not to say that Grumps is a bad game. It just feels like it was put together using existing parts over a weekend filled with Natural Light and re-runs of According to Jim.

In Grumps, you are required to tilt your device left or right to slide your on-screen avatar from side to side. The object is to avoid all of the grumps (angry faces) while trying to grab all of the smiley faces and bombs. The score increases whether you catch the smileys or not, but it goes up much faster if you do. Once you catch a bomb, you can tap the screen to destroy all of the grumps allowing you to escape being hit by one or letting you reach a smiley that’s surrounded.

Every time you hit a milestone of 10,000 points, the environment will change as will your avatar. This is meant to keep the action fresh. The difficulty also increases the higher your score climbs. Other notable features are the leaderboards and achievements powered by OpenFeint and the ability to play songs from your iPod instead of the default music.

The good thing about Grumps? It’s simple and intuitive. No one will be at a loss when it comes to figuring out the gameplay. Being able to turn off the background music and sound effects is also a good thing since they are on the bland and annoying side. Being able to play your music helps, but that feature only worked for me about half the time. The rest of the time I just played in silence.

Grumps is a totally forgettable experience. I hate to make this comparison, but for the same price as this app you could have a cup of coffee from McDonalds and that will probably last you longer and be more fulfilling. As it stands this game just showcases what’s wrong with the app store. There are too many developers flooding the store with games quickly thrown together in the hopes that one will hit.

Go buy yourself a cup of coffee instead.

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  • Sam Handrick (MDSRocker)

    I really like this style of reviewing.

    Nice writeup!