Back on October 1st I posted a press release about a new feature in the recent Team Fortress 2 “Manconomy” update. Gamers were allowed to create content that could be offered for sale via the Mann Co. store in the game. While this may have sounded a bit like a “get rich quick” scheme, some have hit pay dirt. Valve has announced the earnings for the first two weeks of the first five Steam community members to participate in the program.
Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
“It’s astounding that so many people want to purchase the items that came out of the community,” said Spencer Kern, TF2 community content creator. “The response exceeded my wildest expectations. There really is no doubt at this point that there’s a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand.”
The new feature was so successful that the limits for PayPal deposit sizes were exceeded and new form of payment needed to be worked out. Team Fortress 2 may be the first game to utilize the peer-to-peer marketplace, available to players in-game as The Mann Co. Store., but you can be sure it will not be the last. Interested in panning for some of this here gold? The details can be found HERE.