Game Review: John Daly’s ProStroke Golf
Release: October 5, 2010
Genre: Sports & Recreation, Golf
Available Platforms: PS3, Xbox 360, PC
Players: 1-4 (2-4 online)
ESRB Rating: Everyone
At its core, John Daly’s ProStroke Golf is very simple. It is a pure golf simulation and it never tries to be anything else. Developers O-Games were obviously very happy to have the John Daly license, because he is everywhere in the game. The game, itself, is split into a couple of different modes. There is the Quick Play, Career Mode, and a Multiplayer mode. These modes are fairly self explanatory and are similar to the offerings of other sports games.
There are also a couple of other fairly standard features, including a sub-par create-a-player feature. Most of the games’ content is unlocked from the get-go,except for the Career Mode Tournaments which have to be unlocked. There are also numerous real life golfers to choose from.
It must be said that John Daly’s Prostroke Golf is, from a gameplay standpoint, a great experience. Each and every swing that I took was represented extremely well on the screen. I always knew that if I sliced it, it was my fault. When I hit a perfect drive, it was an extremely rewarding experience. I even got pretty good at it. Chipping and putting were completely different stories. No matter how hard I tried, once I got near the green I started to lose it. But even when I was playing terribly, it was a good time because it felt like a realistic golf simulation and if you enjoy golf, you will probably enjoy golfing in this game. Unless your not very good at it. Visually, John Daly’s ProStroke Golf is nothing special. The character models are nothing special and the courses look fine. The only problem that I had was not being able to find the ball as it was flying through the air. That may have just been my television, though, and it never dampened the enjoyment of the game.
In the manual for the game, it says that “The Career Mode is the crux of the game.” That sentence tells me that the developers spent most of their time focusing on making it the best experience possible. If that is the case, it’s pretty odd that it took me eight hours to enter the first tournament. Every tournament in the game has a set of four challenges that must be accomplished before you can enter the tournament. Each challenge forces you to beat John Daly in one portion of your golfing game. They are driving, chipping, and putting. Finally, after all these three have been beaten you have to beat him in nine holes. This wouldn’t have been a problem if I was good at chipping and putting, but that wasn’t the case. I must have repeated the putting challenge at least thirty times, and it was frustrating.
These challenges absolutely ruined the game for me. Having to complete them twelve times was absolutely torturous. Eventually I had to turn down the difficulty, something I’ve never had to do in a game before. I hope that I am just bad at this game, and that others will find more fun and success with this game. The audio in this game is terrible. During the challenges, Daly constantly comments on your shots. Unfortunately, he repeats the same few phrases over and over until you want to throw your controller through the TV. When you finally make it to the tournament it doesn’t get much better. The announcers’ comments are fairly insightful, but they are few and repetitive. Playing with the DualShock 3 is nowhere near as fun as with the Move. This is probably because of how technically sound the game is with the motion controller. Nothing beats the feeling of actually swinging the Move like a golf club.
Final Say: It must be said again, John Daly’s ProStroke Golf can, at times, be a very fun game. Getting out on the course and golfing is as fun, but the challenges proved to be too much for me. Golf is a very subjective game, and this is no different. I was not good at this game and it hurt my perception of it. I doubt that everyone will have the same problems that I did, and for them it can be a great game. All I can do is tell you how it played for me. For you it may be completely different. But as games get more technically advanced these issues may arise more and more often.