Game Review: The Shoot
Release: October 19, 2010
Genre: Arcade Shooter
Developer: Cohort Studios
Available Platforms: PlayStation 3
ESRB Rating: Teen
Website: The Shoot
It’s always pretty easy to tell how much effort has gone into a game. Look at the original BioShock. From the moment that game started, you could see the developers love for the product appearing on the screen. They put a ton of effort into every single aspect of the game, and it was better for it. After playing 5 minutes of The Shoot it was obvious that it the development team was rushed to complete it and didn’t have time to give it a great deal of polish. But somehow, it wound up being a fairly enjoyable experience.
Amazon describes The Shoot as a “first person oriented arcade shooter,” and that is exactly what it is. If you’ve ever gone to the arcade and played Time Crisis or House of the Dead you will know exactly what you are going to see. In this case, the Move acts as the gun. Along with Time Crisis: Razing Storm, The Shoot is the first of what will probably be many arcade shooters, now that Move has arrived for the PlayStation 3.
The Shoot sets itself in a giant movie studio. The player takes the role of an actor starring in five huge action movies, each one with a unique setting. Throughout the game, the player will be combating cowboys, sea creatures, robots, mobsters, and zombies. Each movie ends with a boss fight that ends the level with a bang.
The Shoot’s strongest point is definitely the shooting. Put simply, it works. Shooting at a constant stream of enemies is as easy and fun as any arcade shooter on the market, maybe even a little better. The Move is a perfect controller for an arcade shooter like this because it is so accurate. Throughout the entire game, I never felt as if the controller was off kilter, or misaligned. It was so easy that, a few minutes into the game, I was making headshots with relative ease.
It must be mentioned that I was playing the game with the PlayStation Move Shooting Attachment, and it made a ton of difference. Using the normal Move controller was a good experience, but the attachment added quite a bit to the game. The Move, without the attachment, became a bit uncomfortable to hold after a while, but using the “gun” felt a lot more natural and comfortable.
As fun as the game play is in The Shoot, everything else about it screams that it was a game that was rushed into existence to meet the release of the Move. The only spoken lines in the game are a relentless string of oppressively repetitive quips from the “director.” Given the choice of a freezing cold icepick in the nostril or playing The Shoot with the volume turned on, I would have to think about it for a while. The graphics show a similar amount of “care.” They are rough. It might have looked great on the PlayStation 2, but those days are long over.
I’ll go out on a limb and say it is the game’s length is its greatest weakness. I beat it the “career mode” just over two hours. The “career mode” consists of five “movies” with four stages a piece. Each stage lasts a little over five minutes. If this game had incredible graphics or a fun story, I would have been okay with the length, but The Shoot does not justify itself at all. Even the addition of a few challenges does nothing to make this game feel as if it has enough substance to warrant a purchase. Even at only $39.99.
It’s too bad that The Shoot is mired in such incredible mediocrity. Hidden inside the games atrocious visuals and terrible audio lies a gem of an arcade shooter trying to get out. There is definitely a good time to be had, but it can be a struggle. Hopefully, The Shoot will sell well so that we can see more arcade shooters, like the House of the Dead series on the PlayStation 3.
- Solid shooting
- Repetitive voice acting
- Bland visuals
- Could use some more story
- Way too short
Final Score: 4 out of 10