Game Review: Pigsy’s Perfect 10 DLC
Release: November 24, 2010
Developer: Ninja Theory
Available Platforms: PS3, Xbox 360
MSRP: $9.99 (800 MSP)
ESRB Rating: T
Website: Enslaved Official Site
Enslaved: Odyssey to the West was no doubt this year’s sleeper gem. It was fun, fast, and told a great story behind its beautiful robot-apocalypse scenery. Its small cast of characters was great, and I would have delved immediately into anything that went back to that world. Unfortunately for Enslaved fans out there (you know, all twelve of us), Pigsy’s Perfect 10 never attains that feeling of forward momentum and close-up action Enslaved almost constantly exuded. It’s also just not very fun.
Pigsy, lonely (and depressed at being so lonely), wants a friend. He thinks of a plan to journey around the huge scrapyard he calls home to find the necessary pieces in building the perfect companion robot. Okay, it’s definitely nowhere near the emotionally resonant and satisfying odyssey Monkey and Trip have in the game proper, but it’s an amusing aside for a DLC pack.
On the gameplay side, Pigsy controls similarly to Monkey, but with a few small quirks (read: annoyances). He’s a tad slower (but the guy is, like, 300 pounds) and he takes much longer to vault obstacles. His grappling hook is cool and really simple to use (aim for the green reticule near a ledge, press B), but not quite as fun as Monkey’s silky-smooth traversal segments.
Pigsy gets four upgrades throughout the game to help out in combat. Each are tiny pods to throw on the ground, two go long distance (a distraction hologram, and an EMP device) and the other two are to plant at Pigsy’s feet (to befriend mechs, and a bomb). Since Pigsy’s main weapon (his trusty and kick-ass looking sniper rifle we saw in the main game) is not the most reliable weapon (aiming is a bit muddled), these gadgets are great to fiddle around with. Figuring out which to use for your current predicament is definitely one of the more enjoyable aspects of the game.
The novelty of these gadgets wears off about three-fourths of your way through, unfortunately. The last couple of levels throw so many mechs at you, respawning annoyingly often and getting more and more powerful, you spend most of the end-game with eyes plastered to the lower right corner of the screen, waiting what seems like an eternity for your bombs to recharge. It really became an act of tedium, walk into a room, see cover, kill mechs, die when mechs get too close (Pigsy is really weak, and you don’t have much back-up in the realm of close combat), and retry for the umpteenth time.
Mitchel’s Final Say
I wish I could say that this was just for fanboys, or die-hard lovers of Enslaved only. But I was, no I AM, a die-hard fan. Monkey and Trip are one of my favorite bickering duos in video game-dom already, and I still ponder over what the hell that trippy and head-scratching ending meant. Pigsy’s Perfect 10 doesn’t really warrant a reason for its own existence. It’s a prequel (Monkey and Trip are probably not even in that destined slaver ship yet), so it adds nothing to the story we care about from the main game. And the insanely frustrating spike in difficulty towards the end just ends up making you wish you were controlling Monkey again. It’s not terrible, it just feels pointless at the end of the day. An amusing side adventure to take (if you don’t mind dying a lot) and beautiful to look at, but worth ten bucks? I’d have to say, despite early joy in tinkering with new weapons and just being back in Enslaved‘s world, it simply isn’t worth the frustration.
+ When isn’t it fun to see mechs exploding every five minutes?
+ Truffles the robot is insanely adorable…
- …So why does Pigsy need to make a new companion in the first place?
- Pretty long for DLC, but I can’t help but wonder how much is from the trial-and-error gameplay.
- Grappling hook just makes an already linear game even more so.
Final Score: 6/10