Tom Clancy’s Ghost Recon Review (Wii)

Game Review: Tom Clancy’s Ghost Recon
Release: November 16th, 2010
Genre: Shooter
Developer: Ubisoft
Available Platforms: Wii
Players: 1-2
MSRP: $49.99 US
ESRB Rating: Teen (Violence)
Website:  Ubisoft Official Site

Having played most of the other console’s versions, of Tom Clancy’s Ghost Recon, I was looking forward to seeing what Ubisoft had to offer on the Wii.  I was quite  surprised after playing the game that it was not what I expected. It wasn’t just crappy port of the PS3 or Xbox versions, Ubisoft went and created a different version of the game, specific to the Wii. In the game you are part of a two man Ghost team, Hibbard and Booth, both of whom must fight their way through Moscow and make it to their target destination, all the while fighting against throngs of enemies who want nothing more than your team’s death.

The primary element to this game is an “on rails shooter”, where your WiiMote is used as your gun and you are able to target your enemies on screen by pointing at your various foes. What sets this game apart from other “on rails shooters” is the ability to control your character’s movements. Now don’t get too excited, what this means is that you can make your character move to the next point, which is always on a predetermined path. To add to the strategy of the game you can also decide to walk instead of run to the next point, this creates a bit of stealth action to the game and if you need that little bit of extra “oomph”, to make it safely to the next point, you can shake the Wiimote and you will sprint and slide into cover.

The game also shares some similarities to the ultimate “on rails shooter” Time Crisis (arcade version), specifically in the fact that you are able to duck behind cover and pop out to shoot. And if you don’t use this function you will die. So pay attention to your position. As a single player experience you will have your partner, Booth, fight alongside you and will “help” you out, often times being more of a nuisance, than a useful partner. With the game already set up with (partner) experience, it was only natural that Ubisoft add in multiplayer. A second player has the ability to jump, in and out, at will to take over the second character. The only difference between the modes is I feel like a real player might make some better decisions then your AI partner.

Unlike a lot of other shooters, what I really like about this game was the variety of levels. It never felt stale. The developers did an excellent job of varying up what you are doing in the game. There are stealth levels, sniper levels, regular machine gun levels, etc., and interspersed in these levels are guns mounted on vehicles, all of which have their own distinct feel and different strategies. Because of the diversity of the levels I felt that there was a pretty good diversity in the pacing of the game. One of the guns that stood out to me was the sniper rifle.What I liked about the sniper rifle was you were able to aim without zoom and if you quickly zoomed in and shot, it would semi aim assist for you.

The biggest issue I had with the game is something that I think is the basis of the Ghost Recon series, which is making sure you are accurate with your shooting. This is where the game fails the most. In many of the levels, particularly the stealth missions, you need to make precision shots or you will die or get a game over. I felt the Wii controls just didn’t have the accuracy needed to perform a lot of what was asked of me which made the game very frustrating at times and made me “rage” and turn the game off on multiple occasions. I also felt like my partners AI was a little off at times and he was just a warm body leaving me to do all the work, then other times he would do all the killing. It just wasn’t very consistent. As far as the presentation goes a lot of the character designs just seemed a little generic. Visually nothing in the game really stood out to me. For a Wii game the graphics are pretty lacking and from a company like Ubisoft and a franchise like Ghost Recon I would expect a little better.

All in all I did enjoy the game at points, but what really sticks out to me were the frustrating moments in the game, which would often leave a sour taste in my mouth. I just felt throughout my time with the game it could have used a little bit more polish.

  • The graphics are a bit underwhelming
  • The level variety is enough to keep the gameplay somewhat enjoyable
  • The accurracy of the Wiimotes make the game somewhat frustrating at times

Final Score 6 out of 10

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