Game Review: History of the World
Release: November 18, 2010
Developer: The Mustard Corporation
Version: 1.0 (iOS 4.0 Tested)
Size: 24.3 MB
History of the World squeezes about 14 billion years of Earth’s development into five minutes. Time relentlessly moves forward and life will spring up, but one asteroid impact is all it takes to annihilate all forms of life. You control how life evolves on Earth!
Things begin innocently enough in the Hadeon Eon, accompanied by Gustav Holst’s “The Planets—Jupiter, the Bringer of Folly.” Asteroids begin to fly around the screen, some on a trajectory toward Earth. The controls are simple and intuitive; tap the asteroids to destroy them. As time ticks by, you enter new Eons where life begins to emerge. Unicellular organisms evolve into multicellular ones, and eventually into life as we know it. Your role is only to tap the asteroids to destroy them, or should you see fit, allow an asteroid to hit the Earth, rewriting history as we know it.
As millions of years turn into billions, asteroids begin to increase in both number and speed. With each successful tap, the number of points per asteroid increases by 10 up to a cap of 100. After only ten asteroid taps, you have maxed out your bonus. Since this is the only way to interact with the game and score points, Mustard is essentially putting a limit on the amount of fun you can have. The bonus resets if you tap empty space, but it isn’t difficult to tap ten asteroids without missing. I would like to see the cap removed (or at least raised) and a second score tracking your combo, with your highest combo submitted as a high score.
I wouldn’t call this a game more than an educational app. Even in that sense, there is not much knowledge to be gleaned if you allow aliens to land or let dinosaurs evolve and become the dominant species. I suppose I could settle on “interactive learning,” only because of good music choices.
When I review an app, I don’t look at its MSRP until after I have used and written about it. Only then do I ask myself, “What would I pay for this?” After playing this game, I decided I wouldn’t pay more than the standard 99 cent price tag. Guess what? This game is currently being sold for $0.99 on the App Store. This app is compatible with the iPhone and iPod touch as well, but I would only get this on the iPad. I tried playing the Lite version on my iPhone, but I found the tiny asteroids difficult to tap. Stick with the iPad version.
- OpenFeint leaderboards
- Lite version available
- Simple gameplay
Maybe it will be a free app one day