The release of Cataclysm, for World of Warcraft, has ushered in a new era for the game. With the expansion, the entire original game has been irrevocably changed. Some areas have been destroyed, others have been built upon, but to someone who hasn’t played the game that will mean nothing. There are only three things that will matter. These are the experience, the story, and the price.
Possibly the biggest draw for the post-Cataclysm World of Warcraft is the amount of experience that you can get while playing the game. It used to be that a player would have to play for months to get their characters to a high level. Blizzard decided that, alongside Cataclysm, they should begin doling out much more experience. It is now easier than ever to get your character to higher levels. The best thing about this is, that for the first sixty levels, you don’t have to buy any of the expansions, it comes with the basic game.
MMO’s have never been known for their story telling, but Cataclysm is definitely aiming to buck that trend. The introduction of the Worgen and Goblin starting areas, as well as the mastering of the “phasing” technique has allowed Blizzard to do a much better job telling stories.
The last fact that possible players will need to think about is the price. World of Warcraft has never been more conducive to new players, but it has also never been more expensive. World of Warcraft starts at $20 dollars for the game, $15 dollars per month, plus all of the expansions.
Let’s be honest, most of the people who haven’t gotten World of Warcraft aren’t going to. But if any of you are thinking about jumping in, and you have the time and money. Now is definitely time to go for it. The price may be a little steep, but the barrier for entry has never been lower.