Inkub Review (WiiWare)

Game Review: Inkub (WiiWare)
Release: December 20, 2010
Genre: Action, Strategy
Developer: Cosmonaut Games
Available Platforms: Wii, iPhone
Players: 1
MSRP: 500 Wii Points ($5 US)
ESRB Rating: E for Everyone (Cartoon Violence)

“In a strange and distant world you will have to lead a bionic vegetative growth enterprise.  The objective of the game is to defend an incubator containing a growing specimen.  To do this, you will be provided with different weapons and powers that will help you destroy, pause, or block these enemies. These threats will try to enter the incubator through the Plasma tubes that connect it with the life-giving energy that makes them grow.  Each of the enemies will have special features (speed, resistance, range) and, likewise, the weapons and blockers will have other features (damage, range, speed…).  A total of 8 different weapons will be available, all of them upgradeable, which you will obtain as you advance through the 40 rounds that make up the game.  The whole system is sustained by energy. Therefore, using that energy, you will be able to acquire and upgrade all of the available weapons. You can obtain energy by constantly improving the energy cells that appear on each round.”

That is how Cosmonaut Games describes their recent WiiWare release of Inkub.  You are basically guarding an clear plastic box in which is a “specimen” for you to protect.  It will be attacked by dust balls and similarly irrelevant “enemies” via the hamster tubes connected to the box.  As you earn energy and money over time you purchase or upgrade weapons to place in the tubes to fend off the dust balls and such.

Progression through the levels presents more tubes in varying configurations and more enemies.  It’s very straight forward, and like Othello, it takes about a minute to learn how to play.

The game plays well and the controls are easy and intuitive.  Complete with a full orchestral score, the music fits the setting very nicely.

The biggest problem with this game is that it’s just not fun or exciting.  The pace is slow and unchallenging – and fending off dust balls from a nondescript “specimen” just isn’t very inspiring.  It’s not a bad game – but it’s also not a fun game.

After spending several nap-inducing hours with the vegetative Inkub, I would have to recommend skipping this title unless among your favorite games are titles such as Watching Paint Dry, See The Grass Grow, Mannequin Dance  and Just Press A.  Recently the good folks at Nintendo began offering demos of some titles so if you can grab a free demo of Inkub – try it on for size.  You may find it’s a cure for your insomnia.

  • Intuitive Game Controls
  • Easy To Learn
  • Uninspiring Goals
  • Nap-Inducing Action-less Repetition

Final Score: 5 out of 10

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